Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

With an adventurer's precision, our hero takes the rival knight on E3.

Rat falls to our hero's mate. The legend grows.

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The battle, move by move

With a steady hand, our hero brings the pawn to C4, and right after that rat's king advances from E8 to D8. our hero advances the pawn from H2 to H3.

A cruel blow: Rat's pawn captures our hero's pawn on H3.

our hero claims the enemy pawn by landing on H3.

From the dark, Rat pushes the knight to B6, and our hero's pawn takes F4, leaving F2 behind. Rat answers by moving the king from D8 to C8, while our hero slides the pawn across the board, from E2 to E4.

With dungeon cunning, Rat brings the king to D8. our hero captures the enemy pawn: the pawn leaps from B2 to A3.

Rat's pawn advances from E7 to E5. our hero claims the enemy pawn by landing on E5.

Rat sets the king on E8, watching every square, and without hurry or fear, our hero places the pawn on A4. From the dark, Rat pushes the knight to A8, while our hero's king takes E2, leaving E1 behind.

Rat answers by moving the knight from A8 to B6, and our hero slides the pawn across the board, from D2 to D3. With dungeon cunning, Rat brings the king to F8.

With a steady hand, our hero brings the king to E3, and right after that rat's king advances from F8 to E8. our hero advances the pawn from D3 to D4; then rat sets the king on D7, watching every square.

Without hurry or fear, our hero places the pawn on D5. After toppling the pawn on C4, Rat threatens our hero's king.

our hero's king takes D3, leaving E3 behind. Rat answers by moving the knight from C4 to E3. our hero claims the enemy knight by landing on E3.

With dungeon cunning, Rat brings the king to C8. our hero captures the enemy pawn: the pawn leaps from D5 to C6.

Rat's pawn advances from G6 to G5. our hero advances the pawn from E5 to E6, and right after that rat sets the king on B8, watching every square.

Without hurry or fear, our hero places the pawn on E7. From the dark, Rat pushes the pawn to C4. our hero's pawn crowns on E8 and becomes a queen.

Rat answers by moving the king from B8 to A7, and our hero slides the queen across the board, from E8 to H5. With dungeon cunning, Rat brings the king to A6.

our hero claims the enemy pawn by landing on G5.

Rat's king advances from A6 to B6. our hero advances the queen from G5 to D5; then rat sets the pawn on C3, watching every square.

From B5, our hero's queen forces Rat to defend.

From the dark, Rat pushes the king to A7. our hero captures the pawn on A5 and leaves Rat in check.

Rat answers by moving the king from A7 to B8. our hero claims the enemy pawn by landing on C3.

With dungeon cunning, Rat brings the king to A8. With a steady hand, our hero brings the pawn to H4; then rat's king advances from A8 to A7.

our hero advances the pawn from H4 to H5, and right after that rat sets the king on B6, watching every square. Without hurry or fear, our hero places the pawn on H6.

From the dark, Rat pushes the king to A7, while our hero's pawn takes H7, leaving H6 behind. Rat answers by moving the king from A7 to B6.

our hero's pawn crowns on H8 and becomes a queen.

With dungeon cunning, Rat brings the king to A6. our hero gives check with the queen on A8.

Rat's king advances from A6 to B6. From B3, our hero's queen forces Rat to defend.

Rat sets the king on C5, watching every square. Check: our hero tightens the net by bringing the queen to C3.

From the dark, Rat pushes the king to B6, and our hero's queen takes C8, leaving A8 behind. Rat answers by moving the king from B6 to A7.

our hero captures the pawn on C7 and leaves Rat in check.

With dungeon cunning, Rat brings the king to A8. Check: our hero tightens the net by bringing the queen to C8.

Rat's king advances from A8 to A7. And it is checkmate: our hero ends the game on A5.

Game details

Hero's colour
White
Time control
10+0
Actual duration
5 min 49 s
Moves
73
How it ended
checkmate
Captures (hero / opponent)
9 / 2
Material captured (hero / opponent)
11 / 2
First capture
move 2

Floor 1 statistics

Against Rat, heroes have won 42% of 2658 finished games (1128 wins, 429 losses, 1101 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (73 moves) lasted longer than 60% of the games on this floor.

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