Battle chronicle
The duel begins: our hero against Rat on floor 1.
our hero's pawn lands on C5 and defeats Rat's knight!
Checkmate! our hero topples Rat and claims victory.
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The battle, move by move
Without hurry or fear, our hero places the pawn on E4. From the dark, Rat pushes the pawn to C4, while our hero's pawn takes C3, leaving C2 behind.
Rat's pawn falls on B2 and tears the pawn from our hero.
our hero slides the pawn across the board, from A2 to A4; then with dungeon cunning, Rat brings the pawn to G3. our hero claims the enemy pawn by landing on G3.
Rat's king advances from E8 to F7. our hero advances the pawn from H2 to H3; then rat sets the knight on B8, watching every square.
Without hurry or fear, our hero places the pawn on E5. On B1, Rat promotes and gains a reinforcing knight.
our hero's king takes D1, leaving E1 behind. Rat answers by moving the king from F7 to E8, while our hero slides the king across the board, from D1 to C1.
Rat's knight falls on C3 and tears the pawn from our hero.
With a steady hand, our hero brings the king to C2; then rat's knight advances from C3 to E2. our hero advances the pawn from D2 to D4.
Rat's knight falls on G3 and tears the pawn from our hero.
Without hurry or fear, our hero places the pawn on H4. From the dark, Rat pushes the knight to A6, while our hero's king takes C3, leaving C2 behind.
Rat gives check with the knight on E2.
our hero captures the enemy pawn: the king leaps from C3 to C4.
With dungeon cunning, Rat brings the king to D7. With a steady hand, our hero brings the king to D3. Check from Rat: the knight plants itself on F4.
our hero advances the king from D3 to E4. Rat gives check with the knight on C5.
our hero claims the enemy knight by landing on C5.
From the dark, Rat pushes the pawn to G5, and our hero's king takes F5, leaving E4 behind. Rat answers by moving the king from D7 to E8.
our hero claims the enemy pawn by landing on G5.
With dungeon cunning, Rat brings the knight to E2. With a steady hand, our hero brings the king to G4; then rat's knight advances from E2 to C3.
our hero advances the pawn from G5 to G6, and right after that rat sets the king on F8, watching every square. From G7, our hero's pawn forces Rat to defend.
A cruel blow: Rat's king captures our hero's pawn on G7.
our hero's pawn takes E6, leaving E5 behind. Rat answers by moving the knight from C3 to D5, and our hero slides the king across the board, from G4 to F5.
With dungeon cunning, Rat brings the knight to B4. With a steady hand, our hero brings the king to E5, and right after that rat's king advances from G7 to H6.
our hero advances the king from E5 to D4; then rat sets the king on H7, watching every square. Without hurry or fear, our hero places the king on C4.
From the dark, Rat pushes the knight to A2, and our hero's king takes B3, leaving C4 behind. Rat gives check with the knight on C1.
our hero slides the king across the board, from B3 to C2, and right after that with dungeon cunning, Rat brings the knight to A2. With a steady hand, our hero brings the king to B3; then rat's knight advances from A2 to B4.
our hero advances the king from B3 to C4, and right after that rat sets the king on H6, watching every square. Without hurry or fear, our hero places the king on D4.
From the dark, Rat pushes the king to G7, while our hero's king takes E5, leaving D4 behind. Rat answers by moving the king from G7 to G6, and our hero slides the pawn across the board, from G2 to G4.
With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the king to F5, and right after that rat's king advances from G7 to H6.
our hero gives check with the pawn on G5.
Rat sets the king on H5, watching every square, while without hurry or fear, our hero places the king on F4. Rat gives check with the knight on D5.
our hero's king takes F5, leaving F4 behind. Rat answers by moving the knight from D5 to F6. our hero claims the enemy knight by landing on F6.
Rat's pawn falls on F6 and tears the pawn from our hero.
With a steady hand, our hero brings the pawn to E7; then rat's king advances from H5 to H4. our hero's pawn crowns on E8 and becomes a queen.
Rat sets the king on G3, watching every square. our hero gives check with the queen on E3.
From the dark, Rat pushes the king to H2, while our hero's queen takes E6, leaving E3 behind. Rat answers by moving the king from H2 to G1.
our hero captures the enemy pawn: the queen leaps from E6 to C6.
With dungeon cunning, Rat brings the king to H2. our hero captures the pawn on C7 and leaves Rat in check.
Rat's king advances from H2 to H3. our hero captures the enemy pawn: the queen leaps from C7 to A5.
Rat sets the king on G2, watching every square, while without hurry or fear, our hero places the pawn on C6. From the dark, Rat pushes the king to F3, and our hero's pawn takes C7, leaving C6 behind.
Rat answers by moving the king from F3 to F2. our hero's pawn crowns on C8 and becomes a queen.
With dungeon cunning, Rat brings the king to F1. With a steady hand, our hero brings the queen to C2; then rat's king advances from F1 to G1.
And it is checkmate: our hero ends the game on E1.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 37 s
- Moves
- 99
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 5
- Material captured (hero / opponent)
- 12 / 5
- First capture
- move 2
Floor 1 statistics
Against Rat, heroes have won 42% of 2659 finished games (1129 wins, 429 losses, 1101 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (99 moves) lasted longer than 81% of the games on this floor.