Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

Rat moves its king from H6 to G7 and topples our hero's queen!

Neither our hero nor Rat claims victory. A draw on the board.

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The battle, move by move

our hero slides the pawn across the board, from G2 to G3, while with dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the pawn to H3, and rat's knight advances from D7 to F6.

A clean strike: our hero's bishop topples the pawn on A3.

Rat sets the knight on E4, watching every square. From A3 to C5, our hero's bishop swallows Rat's pawn.

From the dark, Rat pushes the pawn to G5. By taking the pawn on E7, our hero drives Rat into check.

Rat advances to E7 and claims our bishop.

our hero slides the king across the board, from E1 to F1, and with dungeon cunning, Rat brings the king to E6. With a steady hand, our hero brings the pawn to H4, while rat's knight advances from E4 to C3.

our hero advances the pawn from A2 to A4, and rat sets the knight on B1, watching every square. Without hurry or fear, our hero places the king on G2.

Rat advances to H4 and claims our pawn.

From G3 to H4, our hero's pawn swallows Rat's pawn.

Rat answers by moving the king from E6 to F5; then our hero slides the king across the board, from G2 to H2. With dungeon cunning, Rat brings the king to G6.

With a steady hand, our hero brings the king to G3, and rat's king advances from G6 to F7. A clean strike: our hero's king topples the pawn on G4.

Rat sets the knight on D2, watching every square, and right after that without hurry or fear, our hero places the pawn on E3. From the dark, Rat pushes the king to F8; then our hero's king takes H5, leaving G4 behind.

Rat answers by moving the king from F8 to G7, and right after that our hero slides the king across the board, from H5 to G5. With dungeon cunning, Rat brings the king to H8.

With a steady hand, our hero brings the king to F6, while rat's knight advances from D2 to B1. our hero advances the pawn from C2 to C4, and rat sets the pawn on C5, watching every square.

Without hurry or fear, our hero places the pawn on F3. From the dark, Rat pushes the king to H7, and right after that our hero's king takes F7, leaving F6 behind.

Rat answers by moving the king from H7 to H8; then our hero slides the pawn across the board, from H4 to H5. With dungeon cunning, Rat brings the knight to C3.

With a steady hand, our hero brings the pawn to E4, and rat's knight advances from C3 to D5. A clean strike: our hero's pawn topples the knight on D5.

Rat sets the pawn on C6, watching every square. From D5 to C6, our hero's pawn swallows Rat's pawn.

From the dark, Rat pushes the king to H7; then our hero's king takes E8, leaving F7 behind. Rat answers by moving the king from H7 to H6, and right after that our hero slides the pawn across the board, from F3 to F4.

Rat moves the king from H6 to H5 and topples our hero's pawn.

With a steady hand, our hero brings the king to F7, while rat's king advances from H5 to H4. our hero advances the king from F7 to G6, and rat sets the king on G4, watching every square.

Without hurry or fear, our hero places the king on H6. From the dark, Rat pushes the king to F3, and right after that our hero's king takes G5, leaving H6 behind.

Rat answers by moving the king from F3 to F2; then our hero slides the king across the board, from G5 to G4. With dungeon cunning, Rat brings the king to E3.

With a steady hand, our hero brings the king to G3, and rat's king advances from E3 to E2. our hero advances the king from G3 to G2, while rat sets the king on D3, watching every square.

Without hurry or fear, our hero places the king on F2. From the dark, Rat pushes the king to E4; then our hero's king takes E2, leaving F2 behind.

Rat advances to F4 and claims our pawn.

our hero slides the king across the board, from E2 to D3, and with dungeon cunning, Rat brings the king to G3. With a steady hand, our hero brings the king to E3, while rat's king advances from G3 to G4.

our hero advances the king from E3 to E4, and rat sets the king on H4, watching every square. Without hurry or fear, our hero places the king on F4.

From the dark, Rat pushes the king to H3, and right after that our hero's king takes F3, leaving F4 behind. Rat answers by moving the king from H3 to H4; then our hero slides the king across the board, from F3 to F4.

With dungeon cunning, Rat brings the king to H5. With a steady hand, our hero brings the king to F5, and rat's king advances from H5 to H4.

our hero advances the pawn from C6 to C7, while rat sets the king on H5, watching every square. Without hurry or fear, our hero places the king on E6.

From the dark, Rat pushes the king to G6; then our hero's king takes D6, leaving E6 behind. Rat answers by moving the king from G6 to F7.

Promotion: on C8, our hero turns a pawn into a queen.

With dungeon cunning, Rat brings the king to F6. A clean strike: our hero's queen topples the pawn on C5.

Rat's king advances from F6 to F7. our hero advances the king from D6 to C7, and rat sets the king on E8, watching every square.

A clean strike: our hero's queen topples the pawn on A5.

From the dark, Rat pushes the king to F8, and right after that our hero's king takes B8, leaving C7 behind. Rat answers by moving the king from F8 to F7; then our hero slides the queen across the board, from A5 to D8.

With dungeon cunning, Rat brings the king to G6. With a steady hand, our hero brings the queen to E7, and rat's king advances from G6 to H6.

Check: our hero tightens the net by bringing the queen to G7.

Rat advances to G7 and claims our queen.

Without hurry or fear, our hero places the pawn on C5. From the dark, Rat pushes the king to G8; then our hero's pawn takes C6, leaving C5 behind.

Rat answers by moving the king from G8 to F7, and right after that our hero slides the pawn across the board, from C6 to C7. With dungeon cunning, Rat brings the king to F8.

Promotion: on C8, our hero turns a pawn into a queen.

Rat's king advances from F8 to E7. From C7, our hero's queen forces Rat to defend.

Rat sets the king on E6, watching every square. Check: our hero tightens the net by bringing the queen to C6.

From the dark, Rat pushes the king to F5. our hero gives check with the queen on C5.

Rat answers by moving the king from F5 to G6. From C6, our hero's queen forces Rat to defend.

With dungeon cunning, Rat brings the king to H5. Check: our hero tightens the net by bringing the queen to C5.

Rat's king advances from H5 to G6. our hero advances the queen from C5 to E7, while rat sets the king on H6, watching every square.

From E6, our hero's queen forces Rat to defend.

From the dark, Rat pushes the king to G7. Check: our hero tightens the net by bringing the queen to D7.

Rat answers by moving the king from G7 to F6. our hero gives check with the queen on C6.

With dungeon cunning, Rat brings the king to E7. From C7, our hero's queen forces Rat to defend.

Rat's king advances from E7 to F8. Check: our hero tightens the net by bringing the queen to C8.

Rat sets the king on E7, watching every square. our hero gives check with the queen on C7.

The duel ends in a draw: our hero and Rat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
7 min 6 s
Moves
137
How it ended
draw
Captures (hero / opponent)
9 / 5
Material captured (hero / opponent)
11 / 15
First capture
move 2

Floor 1 statistics

Against Rat, heroes have won 42% of 2659 finished games (1129 wins, 429 losses, 1101 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (137 moves) lasted longer than 93% of the games on this floor.

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