Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

our hero's knight lands on D2 and defeats Rat's queen!

The duel ends in a draw: our hero and Rat withdraw.

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The battle, move by move

our hero advances the king from E1 to D2, and right after that rat sets the pawn on G5, watching every square. Without hurry or fear, our hero places the knight on F3.

From the dark, Rat pushes the pawn to A2, while our hero's king takes D3, leaving D2 behind. Rat gives check with the knight on E5.

our hero captures the enemy knight: the knight leaps from F3 to E5.

Rat's pawn reaches C4 and threatens our hero's king.

our hero claims the enemy pawn by landing on C4.

On A1, Rat promotes and gains a reinforcing queen.

our hero advances the king from C4 to B5; then rat sets the queen on D1, watching every square. Without hurry or fear, our hero places the knight on F3.

Rat's pawn reaches C6 and threatens our hero's king.

our hero captures the enemy pawn: the king leaps from B5 to A5.

Check from Rat: the queen plants itself on D2.

our hero claims the enemy queen by landing on D2.

With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the king to B6; then rat's pawn advances from D7 to D6.

our hero advances the knight from D2 to E4, and right after that rat sets the king on G7, watching every square. our hero captures the enemy pawn: the king leaps from B6 to C6.

From the dark, Rat pushes the pawn to D5. our hero claims the enemy pawn by landing on D5.

Rat answers by moving the king from G7 to G8. our hero captures the enemy pawn: the knight leaps from E4 to G5.

With dungeon cunning, Rat brings the king to F8. From E6, our hero's knight forces Rat to defend.

Rat's king advances from F8 to E8. our hero advances the king from D5 to C6; then rat sets the king on F7, watching every square.

Without hurry or fear, our hero places the king on D7. From the dark, Rat pushes the king to F6, and our hero's knight takes D8, leaving E6 behind.

Rat answers by moving the king from F6 to G5. our hero claims the enemy pawn by landing on E7.

Draw. The dungeon keeps the names of our hero and Rat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 4 s
Moves
37
How it ended
draw
Captures (hero / opponent)
8 / 0
Material captured (hero / opponent)
18 / 0
First capture
move 3

Floor 1 statistics

Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (37 moves) lasted longer than 16% of the games on this floor.

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