Battle chronicle
The duel begins: our hero against Rat on floor 1.
our hero answers with fury: the king leaps from C6 to B6 and captures the enemy queen.
Neither our hero nor Rat claims victory. A draw on the board.
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The battle, move by move
our hero slides the king across the board, from E1 to D2; then with dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the king to C3, and right after that rat's pawn advances from A3 to A2.
our hero advances the king from C3 to C4. Check from Rat: the pawn plants itself on D5.
our hero claims the enemy pawn by landing on D5.
Rat gives check with the knight on B4.
our hero captures the enemy pawn: the king leaps from D5 to C5.
Rat answers by moving the king from F8 to F7, while our hero slides the king across the board, from C5 to B5. With dungeon cunning, Rat brings the pawn to E5.
our hero captures the enemy pawn: the king leaps from B5 to A5.
Rat gives check with the knight on C6.
our hero advances the king from A5 to B5, and right after that rat sets the knight on B8, watching every square. Without hurry or fear, our hero places the king on C5.
From the dark, Rat pushes the pawn to C6, while our hero's king takes D6, leaving C5 behind. Rat answers by moving the knight from B8 to A6.
our hero captures the enemy pawn: the king leaps from D6 to E5.
On A1, Rat promotes and gains a reinforcing queen.
With a steady hand, our hero brings the king to D6. Check from Rat: the queen plants itself on D4.
our hero captures the enemy pawn: the king leaps from D6 to C6.
Rat gives check with the queen on B6.
our hero claims the enemy queen by landing on B6.
From the dark, Rat pushes the knight to B4, and our hero's king takes B5, leaving B6 behind. Rat answers by moving the knight from B4 to D5, while our hero slides the king across the board, from B5 to C5.
With dungeon cunning, Rat brings the king to E6. With a steady hand, our hero brings the king to D4; then rat's knight advances from D5 to C7.
our hero advances the king from D4 to C5. Check from Rat: the knight plants itself on A6.
Without hurry or fear, our hero places the king on B6. From the dark, Rat pushes the knight to B4, while our hero's king takes C7, leaving B6 behind.
Rat answers by moving the king from E6 to F7, and our hero slides the king across the board, from C7 to D6. With dungeon cunning, Rat brings the king to G7.
With a steady hand, our hero brings the king to E6, and right after that rat's king advances from G7 to F8. our hero advances the king from E6 to F6; then rat sets the knight on C2, watching every square.
our hero claims the enemy pawn by landing on G6.
The duel ends in a draw: our hero and Rat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 8 s
- Moves
- 47
- How it ended
- draw
- Captures (hero / opponent)
- 7 / 0
- Material captured (hero / opponent)
- 15 / 0
- First capture
- move 3
Floor 1 statistics
Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (47 moves) lasted longer than 26% of the games on this floor.