Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
Rat moves its king from E8 to F8 and topples our hero's bishop!
Neither our hero nor Rat claims victory. A draw on the board.
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The battle, move by move
A clean strike: our hero's bishop topples the pawn on A3.
With dungeon cunning, Rat brings the knight to B4. With a steady hand, our hero brings the bishop to C1. Rat's knight reaches D3 and threatens our hero's king.
our hero advances the king from E1 to D2, while rat sets the king on F7, watching every square. Without hurry or fear, our hero places the bishop on A3.
From the dark, Rat pushes the knight to F2; then our hero's king takes E2, leaving D2 behind. Rat answers by moving the knight from F2 to G4.
From A3 to C5, our hero's bishop swallows Rat's pawn.
With dungeon cunning, Rat brings the knight to E5. With a steady hand, our hero brings the king to E3, while rat's pawn advances from G6 to G5.
our hero advances the bishop from C5 to D4, and rat sets the king on F8, watching every square. A clean strike: our hero's bishop topples the knight on E5.
From the dark, Rat pushes the pawn to C6, and right after that our hero's king takes E4, leaving E3 behind. Rat answers by moving the pawn from D7 to D6; then our hero slides the king across the board, from E4 to F5.
With dungeon cunning, Rat brings the king to E8. From F5 to G5, our hero's king swallows Rat's pawn.
Rat's pawn advances from A5 to A4. our hero advances the king from G5 to G6, while rat sets the king on F8, watching every square.
Check: our hero tightens the net by bringing the bishop to G7.
From the dark, Rat pushes the king to E8; then our hero's king takes F5, leaving G6 behind. Rat answers by moving the pawn from C6 to C5, and right after that our hero slides the bishop across the board, from G7 to F8.
Rat moves the king from E8 to F8 and topples our hero's bishop.
With a steady hand, our hero brings the king to E6, while rat's king advances from F8 to G7. From E6 to E7, our hero's king swallows Rat's pawn.
Rat sets the pawn on A3, watching every square. A clean strike: our hero's king topples the pawn on D6.
From the dark, Rat pushes the king to H8. From D6 to C5, our hero's king swallows Rat's pawn.
Rat answers by moving the king from H8 to H7; then our hero slides the king across the board, from C5 to B4. With dungeon cunning, Rat brings the pawn to A2.
With a steady hand, our hero brings the king to A3. Rat's pawn crowns on A1 and a hostile bishop is born.
The duel ends in a draw: our hero and Rat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 54 s
- Moves
- 44
- How it ended
- draw
- Captures (hero / opponent)
- 7 / 1
- Material captured (hero / opponent)
- 9 / 3
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (44 moves) lasted longer than 23% of the games on this floor.