Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
With an adventurer's precision, our hero takes the rival queen on D2.
Draw. The dungeon keeps the names of our hero and Rat.
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The battle, move by move
our hero claims the enemy pawn by landing on A3.
Rat sets the pawn on C4, watching every square, and without hurry or fear, our hero places the pawn on A4. From the dark, Rat pushes the king to F7, while our hero's pawn takes G4, leaving G2 behind.
Rat answers by moving the knight from C6 to E5, and our hero slides the pawn across the board, from F2 to F4. With dungeon cunning, Rat brings the pawn to C3.
our hero claims the enemy pawn by landing on C3.
Rat's knight falls on G4 and tears the pawn from our hero.
our hero advances the king from E1 to D1. Rat's knight reaches F2 and threatens our hero's king.
Without hurry or fear, our hero places the king on D2. From the dark, Rat pushes the pawn to C6, and our hero's pawn takes H4, leaving H2 behind.
Rat gives check with the knight on E4.
our hero slides the king across the board, from D2 to E1, and right after that with dungeon cunning, Rat brings the pawn to E6. With a steady hand, our hero brings the pawn to C4; then rat's king advances from F7 to E7.
our hero advances the pawn from C2 to C3. Rat's knight falls on C3 and tears the pawn from our hero.
Without hurry or fear, our hero places the king on D2. A cruel blow: Rat's knight captures our hero's pawn on A4.
our hero's pawn takes A3, leaving A2 behind. Rat answers by moving the pawn from E6 to E5, and our hero slides the king across the board, from D2 to E3.
After toppling the pawn on F4, Rat threatens our hero's king.
our hero claims the enemy pawn by landing on F4.
Rat's knight advances from A4 to C5. our hero advances the king from F4 to G5; then rat sets the king on F8, watching every square.
Without hurry or fear, our hero places the pawn on E4. After toppling the pawn on E4, Rat threatens our hero's king.
our hero captures the enemy pawn: the king leaps from G5 to G6.
Rat answers by moving the knight from E4 to C3, while our hero slides the pawn across the board, from A3 to A4. Rat's knight falls on A4 and tears the pawn from our hero.
With a steady hand, our hero brings the pawn to C5; then rat's king advances from F8 to G8. our hero advances the king from G6 to F6.
Rat's knight falls on C5 and tears the pawn from our hero.
Without hurry or fear, our hero places the pawn on H5. Check from Rat: the knight plants itself on E4.
our hero's king takes E7, leaving F6 behind. Rat answers by moving the pawn from D7 to D5, and our hero slides the king across the board, from E7 to D8.
With dungeon cunning, Rat brings the knight to F6. With a steady hand, our hero brings the king to E7, and right after that rat's pawn advances from C6 to C5.
our hero captures the enemy knight: the king leaps from E7 to F6.
Rat sets the pawn on D4, watching every square, while without hurry or fear, our hero places the pawn on H6. From the dark, Rat pushes the pawn to A4, and our hero's king takes G6, leaving F6 behind.
Rat answers by moving the king from G8 to H8, while our hero slides the king across the board, from G6 to F7. With dungeon cunning, Rat brings the pawn to D3.
With a steady hand, our hero brings the pawn to H7. A cruel blow: Rat's king captures our hero's pawn on H7.
our hero advances the king from F7 to F6, and right after that rat sets the pawn on D2, watching every square. Without hurry or fear, our hero places the king on G5.
On D1, Rat promotes and gains a reinforcing knight.
our hero's king takes H5, leaving G5 behind. Rat answers by moving the king from H7 to G7, and our hero slides the king across the board, from H5 to G5.
With dungeon cunning, Rat brings the knight to E3. With a steady hand, our hero brings the king to F4, and right after that rat's king advances from G7 to G6.
our hero captures the enemy knight: the king leaps from F4 to E3.
Rat sets the king on F6, watching every square, while without hurry or fear, our hero places the king on D3. From the dark, Rat pushes the king to E5, and our hero's king takes C4, leaving D3 behind.
Rat answers by moving the pawn from A4 to A3. our hero claims the enemy pawn by landing on C5.
With dungeon cunning, Rat brings the king to F4. With a steady hand, our hero brings the king to B4; then rat's pawn advances from A3 to A2.
our hero advances the king from B4 to A3. On A1, Rat promotes and gains a reinforcing queen.
Without hurry or fear, our hero places the king on B4. From the dark, Rat pushes the queen to A2, while our hero's king takes C5, leaving B4 behind.
Rat answers by moving the king from F4 to G5, and our hero slides the king across the board, from C5 to D4. Rat gives check with the queen on B2.
With a steady hand, our hero brings the king to E3. Rat's queen reaches D2 and threatens our hero's king.
our hero captures the enemy queen: the king leaps from E3 to D2.
Neither our hero nor Rat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 54 s
- Moves
- 91
- How it ended
- draw
- Captures (hero / opponent)
- 8 / 8
- Material captured (hero / opponent)
- 20 / 8
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (91 moves) lasted longer than 76% of the games on this floor.