Battle chronicle
In the depths of Sewers, our hero faces Rat.
A cruel blow: Rat's king captures our hero's queen on F8.
The duel ends in a draw: our hero and Rat withdraw.
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The battle, move by move
our hero advances the pawn from G2 to G3, and rat sets the king on F7, watching every square. Without hurry or fear, our hero places the pawn on H4.
From the dark, Rat pushes the king to E8, and right after that our hero's pawn takes F3, leaving F2 behind. Rat answers by moving the pawn from G6 to G5.
A clean strike: our hero's pawn topples the pawn on G4.
With dungeon cunning, Rat brings the king to F8. From H4 to G5, our hero's pawn swallows Rat's pawn.
Rat moves the pawn from A3 to B2 and topples our hero's pawn.
our hero advances the pawn from G5 to G6, while rat sets the knight on F6, watching every square. Without hurry or fear, our hero places the king on F2.
From the dark, Rat pushes the knight to D7; then our hero's pawn takes C3, leaving C2 behind. Rat answers by moving the king from F8 to E8, and right after that our hero slides the pawn across the board, from C3 to C4.
Rat's pawn crowns on B1 and a hostile queen is born.
With a steady hand, our hero brings the king to G2. Rat's queen reaches F1 and threatens our hero's king.
our hero advances the king from G2 to H2. Check from Rat: the queen plants itself on H3.
A clean strike: our hero's king topples the queen on H3.
From the dark, Rat pushes the king to D8, and right after that our hero's pawn takes G7, leaving G6 behind. Rat answers by moving the knight from D7 to B6.
Promotion: on G8, our hero turns a pawn into a queen.
With dungeon cunning, Rat brings the king to D7. With a steady hand, our hero brings the queen to F7, and rat's knight advances from B6 to C8.
By taking the pawn on E7, our hero drives Rat into check.
Rat advances to E7 and claims our queen.
Without hurry or fear, our hero places the pawn on G5. From the dark, Rat pushes the knight to B6; then our hero's pawn takes G6, leaving G5 behind.
Rat answers by moving the knight from B6 to D7, and right after that our hero slides the pawn across the board, from G6 to G7. With dungeon cunning, Rat brings the king to E8.
Promotion: on G8, our hero turns a pawn into a queen.
Rat's king advances from E8 to E7. From F8, our hero's queen forces Rat to defend.
Rat moves the knight from D7 to F8 and topples our hero's queen.
Without hurry or fear, our hero places the king on G4. From the dark, Rat pushes the knight to D7, and right after that our hero's king takes H3, leaving G4 behind.
Rat answers by moving the knight from D7 to B8; then our hero slides the pawn across the board, from G3 to G4. With dungeon cunning, Rat brings the king to D7.
With a steady hand, our hero brings the pawn to G5, and rat's king advances from D7 to D8. our hero advances the pawn from G5 to G6, while rat sets the king on E8, watching every square.
Without hurry or fear, our hero places the pawn on G7. From the dark, Rat pushes the knight to D7.
Promotion: on G8, our hero turns a pawn into a queen.
Rat answers by moving the knight from D7 to F8. By taking the knight on F8, our hero drives Rat into check.
Rat moves the king from E8 to F8 and topples our hero's queen.
With a steady hand, our hero brings the pawn to E4, while rat's king advances from F8 to G7. our hero advances the pawn from E4 to E5, and rat sets the pawn on A4, watching every square.
Without hurry or fear, our hero places the king on H4. From the dark, Rat pushes the king to G6, and right after that our hero's king takes G4, leaving H4 behind.
Rat answers by moving the king from G6 to H7; then our hero slides the king across the board, from G4 to G5. With dungeon cunning, Rat brings the king to G7.
With a steady hand, our hero brings the king to F5, and rat's king advances from G7 to H8. our hero advances the king from F5 to F6, while rat sets the king on G8, watching every square.
Without hurry or fear, our hero places the pawn on E6. From the dark, Rat pushes the king to F8; then our hero's king takes G6, leaving F6 behind.
Rat answers by moving the king from F8 to G8, and right after that our hero slides the pawn across the board, from E6 to E7. With dungeon cunning, Rat brings the pawn to A3.
With a steady hand, our hero brings the pawn to D3, while rat's king advances from G8 to H8. our hero advances the king from G6 to F7, and rat sets the king on H7, watching every square.
Without hurry or fear, our hero places the king on F8. From the dark, Rat pushes the king to H6. Promotion: on E8, our hero turns a pawn into a queen.
Rat answers by moving the king from H6 to G5; then our hero slides the pawn across the board, from D3 to D4. Rat advances to D4 and claims our pawn.
From E8 to C6, our hero's queen swallows Rat's pawn.
Rat's king advances from G5 to F4. our hero advances the queen from C6 to E6, while rat sets the king on G5, watching every square.
Without hurry or fear, our hero places the queen on E8. From the dark, Rat pushes the king to G4; then our hero's queen takes E7, leaving E8 behind.
Rat answers by moving the king from G4 to H5. From E7 to C7, our hero's queen swallows Rat's pawn.
With dungeon cunning, Rat brings the king to H4. With a steady hand, our hero brings the queen to E5, while rat's king advances from H4 to H3.
our hero advances the king from F8 to F7, and rat sets the pawn on D3, watching every square. Without hurry or fear, our hero places the queen on D4.
From the dark, Rat pushes the pawn to D2. From D4 to D2, our hero's queen swallows Rat's pawn.
Rat answers by moving the king from H3 to H4. From F4, our hero's queen forces Rat to defend.
With dungeon cunning, Rat brings the king to H5. Check: our hero tightens the net by bringing the queen to F5.
Rat's king advances from H5 to H6. our hero advances the king from F7 to F6.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 6 min 21 s
- Moves
- 111
- How it ended
- stalemate
- Captures (hero / opponent)
- 8 / 5
- Material captured (hero / opponent)
- 18 / 29
- First capture
- move 3
Floor 1 statistics
Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (111 moves) lasted longer than 86% of the games on this floor.