Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
our hero answers with fury: the queen leaps from D4 to E5 and captures the enemy knight.
Neither our hero nor Rat claims victory. A draw on the board.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on A3.
Rat sets the pawn on C4, watching every square, and right after that without hurry or fear, our hero places the pawn on H3. From the dark, Rat pushes the knight to B8.
A clean strike: our hero's pawn topples the pawn on G4.
Rat answers by moving the knight from B8 to D7, and right after that our hero slides the pawn across the board, from E2 to E4. With dungeon cunning, Rat brings the pawn to G5.
With a steady hand, our hero brings the pawn to D3, while rat's king advances from E8 to F7. our hero advances the pawn from D3 to D4, and rat sets the knight on B6, watching every square.
Without hurry or fear, our hero places the pawn on E5. From the dark, Rat pushes the king to E8, and right after that our hero's pawn takes E6, leaving E5 behind.
Rat answers by moving the king from E8 to D8; then our hero slides the king across the board, from E1 to E2. With dungeon cunning, Rat brings the knight to D5.
With a steady hand, our hero brings the pawn to G3, and rat's king advances from D8 to C8. our hero advances the pawn from F2 to F4, while rat sets the king on B7, watching every square.
From F4 to G5, our hero's pawn swallows Rat's pawn.
From the dark, Rat pushes the pawn to C5. A clean strike: our hero's pawn topples the pawn on C5.
Rat answers by moving the king from B7 to A6, and right after that our hero slides the pawn across the board, from G5 to G6. With dungeon cunning, Rat brings the pawn to C6.
With a steady hand, our hero brings the pawn to G7, while rat's pawn advances from C4 to C3. Promotion: on G8, our hero turns a pawn into a queen.
Rat sets the knight on F6, watching every square. Check: our hero tightens the net by bringing the queen to A8.
From the dark, Rat pushes the king to B5. our hero gives check with the queen on B7.
Rat answers by moving the king from B5 to A4. By taking the pawn on C6, our hero drives Rat into check.
Rat advances to A3 and claims our pawn.
With a steady hand, our hero brings the queen to B5. Rat moves the knight from F6 to G4 and topples our hero's pawn.
By taking the pawn on A5, our hero drives Rat into check.
Rat sets the king on B2, watching every square, and right after that without hurry or fear, our hero places the queen on A4. From the dark, Rat pushes the knight to E5; then our hero's queen takes D4, leaving A4 behind.
Rat answers by moving the knight from E5 to G6, and right after that our hero slides the pawn across the board, from C5 to C6. With dungeon cunning, Rat brings the king to C1.
With a steady hand, our hero brings the pawn to C7, while rat's knight advances from G6 to E5. From D4 to E5, our hero's queen swallows Rat's knight.
Rat moves the king from C1 to C2 and topples our hero's pawn.
Promotion: on C8, our hero turns a pawn into a queen.
From the dark, Rat pushes the king to B1. From C8 to C3, our hero's queen swallows Rat's pawn.
Rat moves the king from B1 to A2 and topples our hero's pawn.
Check: our hero tightens the net by bringing the queen to A5.
With dungeon cunning, Rat brings the king to B1. With a steady hand, our hero brings the queen to D2.
The duel ends in a draw: our hero and Rat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 29 s
- Moves
- 59
- How it ended
- stalemate
- Captures (hero / opponent)
- 8 / 4
- Material captured (hero / opponent)
- 10 / 4
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (59 moves) lasted longer than 43% of the games on this floor.