Battle chronicle
In the depths of Sewers, our hero faces Rat.
our hero's queen lands on G6 and defeats Rat's knight!
The duel ends in a draw: our hero and Rat withdraw.
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The battle, move by move
From B2 to A3, our hero's pawn swallows Rat's pawn.
Rat answers by moving the knight from D7 to F6; then our hero slides the pawn across the board, from G2 to G3. With dungeon cunning, Rat brings the knight to E4.
With a steady hand, our hero brings the pawn to F3, and rat's knight advances from E4 to F6. A clean strike: our hero's pawn topples the pawn on G4.
Rat advances to G4 and claims our pawn.
Without hurry or fear, our hero places the pawn on H3. From the dark, Rat pushes the knight to H2; then our hero's pawn takes C4, leaving C2 behind.
Rat answers by moving the king from E8 to D7, and right after that our hero slides the pawn across the board, from D2 to D3. With dungeon cunning, Rat brings the king to E6.
With a steady hand, our hero brings the pawn to E4, while rat's king advances from E6 to D6. our hero advances the pawn from G3 to G4.
Rat gives check with the knight on F3.
Without hurry or fear, our hero places the king on F2. From the dark, Rat pushes the knight to H4, and right after that our hero's king takes G3, leaving F2 behind.
Rat answers by moving the pawn from G6 to G5; then our hero slides the pawn across the board, from A3 to A4. With dungeon cunning, Rat brings the knight to G6.
With a steady hand, our hero brings the pawn to H4, and rat's king advances from D6 to D7. A clean strike: our hero's pawn topples the pawn on G5.
Rat sets the king on D8, watching every square, and right after that without hurry or fear, our hero places the pawn on E5. Rat moves the knight from G6 to E5 and topples our hero's pawn.
our hero's pawn takes G6, leaving G5 behind. Rat answers by moving the king from D8 to E8, and right after that our hero slides the pawn across the board, from G6 to G7.
With dungeon cunning, Rat brings the knight to G6. Promotion: on G8, our hero turns a pawn into a queen.
Rat's king advances from E8 to D7. our hero advances the queen from G8 to F8, and rat sets the pawn on E6, watching every square.
A clean strike: our hero's queen topples the pawn on C5.
From the dark, Rat pushes the king to D8. From C5 to A5, our hero's queen swallows Rat's pawn.
Rat answers by moving the king from D8 to D7; then our hero slides the queen across the board, from A5 to A6. With dungeon cunning, Rat brings the knight to E7.
With a steady hand, our hero brings the queen to A5, and rat's knight advances from E7 to G6. our hero advances the queen from A5 to G5, while rat sets the king on C8, watching every square.
From G5 to G6, our hero's queen swallows Rat's knight.
From the dark, Rat pushes the pawn to C5. By taking the pawn on E6, our hero drives Rat into check.
Rat answers by moving the king from C8 to B8, and right after that our hero slides the pawn across the board, from G4 to G5. With dungeon cunning, Rat brings the king to A8.
With a steady hand, our hero brings the pawn to G6, while rat's king advances from A8 to B7. our hero advances the pawn from G6 to G7, and rat sets the king on A8, watching every square.
Promotion: on G8, our hero turns a pawn into a queen.
From the dark, Rat pushes the king to B7, and right after that our hero's queen takes E7, leaving E6 behind. Rat answers by moving the king from B7 to A6.
A clean strike: our hero's queen topples the pawn on C7.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 13 s
- Moves
- 63
- How it ended
- stalemate
- Captures (hero / opponent)
- 8 / 2
- Material captured (hero / opponent)
- 10 / 2
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (63 moves) lasted longer than 48% of the games on this floor.