Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

our hero answers with fury: the king leaps from A5 to B5 and captures the enemy queen.

Neither our hero nor Rat claims victory. A draw on the board.

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The battle, move by move

our hero's pawn takes H4, leaving H2 behind. Rat answers by moving the pawn from G4 to G3, and our hero slides the king across the board, from E1 to E2.

With dungeon cunning, Rat brings the pawn to G2. With a steady hand, our hero brings the king to F2, and right after that rat's knight advances from D7 to E5.

our hero captures the enemy pawn: the king leaps from F2 to G2.

Rat sets the pawn on C4, watching every square, while without hurry or fear, our hero places the king on G3. From the dark, Rat pushes the pawn to C5, and our hero's king takes F4, leaving G3 behind.

Check from Rat: the pawn plants itself on G5.

our hero claims the enemy knight by landing on E5.

Rat's pawn falls on H4 and tears the pawn from our hero.

With a steady hand, our hero brings the king to E6; then rat's pawn advances from C4 to C3. our hero advances the king from E6 to F5, and right after that rat sets the pawn on A2, watching every square.

Without hurry or fear, our hero places the king on E6. From the dark, Rat pushes the pawn to C2, while our hero's king takes D5, leaving E6 behind.

On C1, Rat promotes and gains a reinforcing knight.

our hero captures the enemy pawn: the king leaps from D5 to C5.

With dungeon cunning, Rat brings the pawn to C6. our hero claims the enemy pawn by landing on C6.

On A1, Rat promotes and gains a reinforcing queen.

our hero advances the king from C6 to B5. Rat's queen reaches B1 and threatens our hero's king.

our hero claims the enemy pawn by landing on A5.

Check from Rat: the queen plants itself on B5.

our hero captures the enemy queen: the king leaps from A5 to B5.

Rat answers by moving the pawn from E7 to E6, while our hero slides the king across the board, from B5 to C5. With dungeon cunning, Rat brings the king to E7.

With a steady hand, our hero brings the king to C6; then rat's knight advances from C1 to D3. our hero advances the king from C6 to C7, and right after that rat sets the knight on E5, watching every square.

Without hurry or fear, our hero places the king on C8. From the dark, Rat pushes the knight to G6, while our hero's king takes C7, leaving C8 behind.

Rat answers by moving the pawn from H4 to H3, and our hero slides the king across the board, from C7 to C6. Rat gives check with the knight on E5.

With a steady hand, our hero brings the king to C5. Rat's knight reaches D7 and threatens our hero's king.

our hero advances the king from C5 to C6. Check from Rat: the knight plants itself on E5.

Without hurry or fear, our hero places the king on C5. From the dark, Rat pushes the knight to G6, and our hero's king takes C6, leaving C5 behind.

Rat's knight reaches E5 and threatens our hero's king.

The duel ends in a draw: our hero and Rat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 30 s
Moves
52
How it ended
draw
Captures (hero / opponent)
6 / 1
Material captured (hero / opponent)
16 / 1
First capture
move 3

Floor 1 statistics

Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (52 moves) lasted longer than 35% of the games on this floor.

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