Battle chronicle

The duel begins: our hero against Rat on floor 1.

A cruel blow: Rat's king captures our hero's queen on B4.

The duel ends in a draw: our hero and Rat withdraw.

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The battle, move by move

our hero advances the bishop from C1 to H6. A cruel blow: Rat's pawn captures our hero's pawn on B2.

Without hurry or fear, our hero places the bishop on F8. From the dark, Rat pushes the knight to F6, and our hero's king takes E2, leaving E1 behind.

On B1, Rat promotes and gains a reinforcing bishop.

our hero slides the pawn across the board, from C2 to C3, and right after that with dungeon cunning, Rat brings the bishop to C2. With a steady hand, our hero brings the pawn to C4; then rat's pawn advances from G4 to G3.

our hero claims the enemy pawn by landing on G3.

Rat sets the bishop on E4, watching every square, and without hurry or fear, our hero places the pawn on G4. A cruel blow: Rat's knight captures our hero's pawn on G4.

our hero's king takes D1, leaving E2 behind. Check from Rat: the knight plants itself on F2.

our hero slides the king across the board, from D1 to D2; then with dungeon cunning, Rat brings the pawn to G5. With a steady hand, our hero brings the king to E2, and right after that rat's knight advances from F2 to H3.

our hero advances the pawn from A2 to A4; then rat sets the bishop on H1, watching every square. our hero claims the enemy pawn by landing on E7.

Rat gives check with the bishop on F3.

our hero captures the enemy bishop: the king leaps from E2 to F3.

Rat's knight reaches G1 and threatens our hero's king.

our hero slides the king across the board, from F3 to E4. Rat's king falls on E7 and tears the bishop from our hero.

With a steady hand, our hero brings the king to E5; then rat's knight advances from G1 to E2. our hero advances the king from E5 to F5.

Rat's knight reaches D4 and threatens our hero's king.

our hero captures the enemy pawn: the king leaps from F5 to G5.

From the dark, Rat pushes the king to D6, while our hero's king takes G6, leaving G5 behind. Rat answers by moving the knight from D4 to C2, and our hero slides the king across the board, from G6 to G7.

With dungeon cunning, Rat brings the knight to D4. With a steady hand, our hero brings the king to G8, and right after that rat's knight advances from D4 to E6.

our hero advances the king from G8 to H8; then rat sets the king on E5, watching every square. Without hurry or fear, our hero places the king on H7.

Rat's knight reaches F8 and threatens our hero's king.

our hero's king takes H6, leaving H7 behind. Rat answers by moving the knight from F8 to D7, while our hero slides the king across the board, from H6 to G6.

Rat gives check with the knight on F8.

With a steady hand, our hero brings the king to G5. Rat's knight reaches E6 and threatens our hero's king.

our hero advances the king from G5 to G4, and right after that rat sets the knight on D8, watching every square. Without hurry or fear, our hero places the king on G5.

Rat gives check with the knight on E6.

our hero's king takes G6, leaving G5 behind. Rat answers by moving the king from E5 to D4, and our hero slides the king across the board, from G6 to F7.

With dungeon cunning, Rat brings the king to E5. With a steady hand, our hero brings the king to E7, and right after that rat's knight advances from E6 to F4.

our hero advances the king from E7 to D7; then rat sets the knight on D3, watching every square. our hero claims the enemy pawn by landing on C6.

From the dark, Rat pushes the king to D4. our hero captures the enemy pawn: the king leaps from C6 to C7.

Rat answers by moving the knight from D3 to B4, while our hero slides the king across the board, from C7 to D6. With dungeon cunning, Rat brings the knight to C6.

our hero captures the enemy knight: the king leaps from D6 to C6.

Rat's king advances from D4 to C3. our hero claims the enemy pawn by landing on C5.

Rat sets the king on B3, watching every square, and without hurry or fear, our hero places the king on C6. From the dark, Rat pushes the king to B2, while our hero's pawn takes C5, leaving C4 behind.

Rat answers by moving the king from B2 to A2, and our hero slides the king across the board, from C6 to C7. With dungeon cunning, Rat brings the king to B3.

With a steady hand, our hero brings the pawn to C6, and right after that rat's king advances from B3 to A2. our hero advances the king from C7 to C8; then rat sets the king on B3, watching every square.

Without hurry or fear, our hero places the king on C7. From the dark, Rat pushes the king to B4, and our hero's king takes D8, leaving C7 behind.

A cruel blow: Rat's king captures our hero's pawn on A4.

our hero slides the pawn across the board, from C6 to C7, and right after that with dungeon cunning, Rat brings the king to B4. our hero's pawn crowns on C8 and becomes a queen.

Rat's king advances from B4 to B5. our hero advances the queen from C8 to C1, and right after that rat sets the king on A4, watching every square.

Without hurry or fear, our hero places the queen on C5. From the dark, Rat pushes the king to B3. our hero claims the enemy pawn by landing on A5.

Rat answers by moving the king from B3 to C4. Check: our hero tightens the net by bringing the queen to B4.

A cruel blow: Rat's king captures our hero's queen on B4.

Draw. The dungeon keeps the names of our hero and Rat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
8 min 5 s
Moves
98
How it ended
draw
Captures (hero / opponent)
9 / 5
Material captured (hero / opponent)
13 / 15
First capture
move 1

Floor 1 statistics

Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (98 moves) lasted longer than 81% of the games on this floor.

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