Battle chronicle
The duel begins: our hero against Rat on floor 1.
our hero's bishop lands on F8 and defeats Rat's knight!
our hero falls to Rat's mate. The dungeon does not forgive.
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The battle, move by move
our hero captures the enemy pawn: the bishop leaps from C1 to A3.
Rat sets the knight on F8, watching every square. our hero claims the enemy pawn by landing on C5.
From the dark, Rat pushes the king to D8, and our hero's pawn takes H4, leaving H2 behind. Rat answers by moving the pawn from E7 to E5.
our hero claims the enemy knight by landing on F8.
With dungeon cunning, Rat brings the pawn to G3. With a steady hand, our hero brings the bishop to H6; then rat's pawn advances from C6 to C5.
our hero advances the pawn from H4 to H5. After toppling the pawn on F2, Rat threatens our hero's king.
our hero captures the enemy pawn: the king leaps from E1 to F2.
From the dark, Rat pushes the pawn to A4, while our hero's bishop takes C1, leaving H6 behind. Rat's pawn falls on H5 and tears the pawn from our hero.
our hero slides the bishop across the board, from C1 to H6; then with dungeon cunning, Rat brings the king to E8. With a steady hand, our hero brings the bishop to G5, and right after that rat's king advances from E8 to F7.
our hero advances the bishop from G5 to D8; then rat sets the pawn on C4, watching every square. Without hurry or fear, our hero places the bishop on H4.
From the dark, Rat pushes the pawn to C5, and our hero's bishop takes G3, leaving H4 behind. Rat answers by moving the king from F7 to F6, while our hero slides the bishop across the board, from G3 to H2.
With dungeon cunning, Rat brings the king to F5. With a steady hand, our hero brings the bishop to G3; then rat's pawn advances from A4 to A3.
our hero advances the bishop from G3 to H2, and right after that rat sets the pawn on A2, watching every square. Without hurry or fear, our hero places the bishop on G1.
From the dark, Rat pushes the pawn to H4, while our hero's bishop takes H2, leaving G1 behind. On A1, Rat promotes and gains a reinforcing rook.
our hero slides the bishop across the board, from H2 to G3. After toppling the bishop on G3, Rat threatens our hero's king.
our hero claims the enemy pawn by landing on G3.
Rat's rook advances from A1 to A8. our hero advances the pawn from C2 to C3; then rat sets the king on E6, watching every square.
Without hurry or fear, our hero places the king on H4. From the dark, Rat pushes the king to F5, and our hero's pawn takes G3, leaving G2 behind.
Mate. Rat closes the net and our hero falls on H8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 44 s
- Moves
- 46
- How it ended
- checkmate
- Captures (hero / opponent)
- 5 / 3
- Material captured (hero / opponent)
- 7 / 5
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (46 moves) lasted longer than 26% of the games on this floor.