Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
Rat advances its pawn to B6 and claims our rook.
Draw. The dungeon keeps the names of our hero and Rat.
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The battle, move by move
A clean strike: our hero's rook topples the pawn on A3.
With dungeon cunning, Rat brings the pawn to C4. From A3 to A5, our hero's rook swallows Rat's pawn.
Rat's pawn advances from G4 to G3. Check: our hero tightens the net by bringing the rook to A8.
Rat sets the king on F7, watching every square, and right after that without hurry or fear, our hero places the rook on A4. From the dark, Rat pushes the pawn to C3; then our hero's rook takes A2, leaving A4 behind.
Rat answers by moving the pawn from G6 to G5, and right after that our hero slides the rook across the board, from A2 to A4. With dungeon cunning, Rat brings the pawn to C2.
With a steady hand, our hero brings the rook to C4, while rat's pawn advances from G3 to G2. From C4 to C2, our hero's rook swallows Rat's pawn.
Rat sets the king on E6, watching every square. A clean strike: our hero's rook topples the pawn on G2.
From the dark, Rat pushes the knight to B6, and right after that our hero's rook takes B2, leaving G2 behind. Rat answers by moving the king from E6 to D6.
A clean strike: our hero's rook topples the knight on B6.
Rat advances to B6 and claims our rook.
With a steady hand, our hero brings the king to E2, and rat's king advances from D6 to C7. our hero advances the king from E2 to E3, while rat sets the king on B7, watching every square.
Without hurry or fear, our hero places the king on E4. From the dark, Rat pushes the pawn to G4; then our hero's king takes F4, leaving E4 behind.
Rat answers by moving the pawn from E7 to E6. From F4 to G4, our hero's king swallows Rat's pawn.
With dungeon cunning, Rat brings the pawn to C5. With a steady hand, our hero brings the king to G5, while rat's king advances from B7 to B8.
our hero advances the king from G5 to F6, and rat sets the king on B7, watching every square. A clean strike: our hero's king topples the pawn on E6.
From the dark, Rat pushes the king to C7, and right after that our hero's king takes D5, leaving E6 behind. Rat answers by moving the pawn from B6 to B5.
A clean strike: our hero's king topples the pawn on C5.
With dungeon cunning, Rat brings the king to B8. From C5 to B5, our hero's king swallows Rat's pawn.
Neither our hero nor Rat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 48 s
- Moves
- 43
- How it ended
- draw
- Captures (hero / opponent)
- 9 / 1
- Material captured (hero / opponent)
- 11 / 5
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2658 finished games (1128 wins, 429 losses, 1101 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (43 moves) lasted longer than 22% of the games on this floor.