Battle chronicle

In the depths of Sewers, our hero faces Spider.

Spider advances its knight to H5 and claims our queen.

Draw. The dungeon keeps the names of our hero and Spider.

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The battle, move by move

our hero's pawn takes G3, leaving G2 behind. Spider answers by moving the knight from E4 to F2; then our hero slides the pawn across the board, from G3 to G4.

Spider gives check with the knight on D3.

With a steady hand, our hero brings the king to F1. Spider's pawn reaches E2 and threatens our hero's king.

our hero advances the king from F1 to G1, while spider sets the king on D8, watching every square. Without hurry or fear, our hero places the pawn on G5.

From the dark, Spider pushes the pawn to C2; then our hero's pawn takes G6, leaving G5 behind. Spider's pawn crowns on C1 and a hostile rook is born.

our hero slides the king across the board, from G1 to H2, and with dungeon cunning, Spider brings the rook to C6. With a steady hand, our hero brings the pawn to G7, while spider's knight advances from D3 to B2.

Promotion: on G8, our hero turns a pawn into a queen.

Spider sets the king on D7, watching every square; then without hurry or fear, our hero places the queen on G2. From the dark, Spider pushes the knight to D3.

From G2 to E2, our hero's queen swallows Spider's pawn.

Spider answers by moving the knight from D3 to F4; then our hero slides the queen across the board, from E2 to F2. With dungeon cunning, Spider brings the knight to E6.

With a steady hand, our hero brings the queen to A2, and spider's knight advances from E6 to G7. A clean strike: our hero's queen topples the pawn on A4.

Spider sets the pawn on F5, watching every square, and right after that without hurry or fear, our hero places the queen on H4. From the dark, Spider pushes the pawn to E4; then our hero's queen takes H5, leaving H4 behind.

Spider advances to H5 and claims our queen.

our hero slides the king across the board, from H2 to H3, and with dungeon cunning, Spider brings the rook to H6. With a steady hand, our hero brings the king to H4.

Spider's knight reaches G7 and threatens our hero's king.

our hero advances the king from H4 to G5. Check from Spider: the knight plants itself on E6.

A clean strike: our hero's king topples the rook on H6.

From the dark, Spider pushes the king to D8, and right after that our hero's king takes G6, leaving H6 behind. Spider's knight reaches F8 and threatens our hero's king.

our hero slides the king across the board, from G6 to G7, while with dungeon cunning, Spider brings the pawn to A5. With a steady hand, our hero brings the king to F7, and spider's king advances from D8 to C8.

A clean strike: our hero's king topples the knight on F8.

Spider sets the pawn on C5, watching every square. From F8 to E7, our hero's king swallows Spider's pawn.

From the dark, Spider pushes the pawn to A4; then our hero's king takes F6, leaving E7 behind. Spider answers by moving the king from C8 to B7.

From F6 to F5, our hero's king swallows Spider's pawn.

With dungeon cunning, Spider brings the pawn to A3. A clean strike: our hero's king topples the pawn on E4.

Spider's king advances from B7 to B8. our hero advances the king from E4 to D5, and spider sets the king on C8, watching every square.

A clean strike: our hero's king topples the pawn on C5.

From the dark, Spider pushes the king to C7, and right after that our hero's king takes B4, leaving C5 behind. Spider answers by moving the pawn from A3 to A2; then our hero slides the king across the board, from B4 to B3.

With dungeon cunning, Spider brings the king to B8. From B3 to A2, our hero's king swallows Spider's pawn.

Neither our hero nor Spider claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 13 s
Moves
65
How it ended
draw
Captures (hero / opponent)
9 / 1
Material captured (hero / opponent)
15 / 9
First capture
move 10

Floor 3 statistics

Against Spider, heroes have won 43% of 961 finished games (414 wins, 153 losses, 394 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.

This game (65 moves) lasted longer than 57% of the games on this floor.

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