Battle chronicle
A new legend is written: our hero challenges Spider on floor 3.
Spider moves its king from F7 to E8 and topples our hero's queen!
Checkmate. Spider defeats our hero on this floor.
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The battle, move by move
Without hurry or fear, our hero places the pawn on G3. From the dark, Spider pushes the pawn to C2, and our hero's pawn takes G4, leaving G3 behind.
On C1, Spider promotes and gains a reinforcing queen.
our hero slides the king across the board, from E1 to E2, and right after that with dungeon cunning, Spider brings the pawn to A5. With a steady hand, our hero brings the king to F3.
Spider gives check with the knight on D2.
our hero advances the king from F3 to G3, and right after that spider sets the king on F7, watching every square. Without hurry or fear, our hero places the pawn on G5.
From the dark, Spider pushes the queen to C4. our hero claims the enemy pawn by landing on F6.
Spider gives check with the queen on F4.
our hero slides the king across the board, from G3 to H3; then with dungeon cunning, Spider brings the pawn to E4. our hero claims the enemy pawn by landing on E7.
Spider's pawn advances from A4 to A3. our hero's pawn crowns on E8 and becomes a queen.
A cruel blow: Spider's king captures our hero's queen on E8.
Without hurry or fear, our hero places the king on G2. From the dark, Spider pushes the queen to D6, and our hero's king takes H3, leaving G2 behind.
Spider answers by moving the pawn from A3 to A2, while our hero slides the king across the board, from H3 to H4. With dungeon cunning, Spider brings the queen to E5.
With a steady hand, our hero brings the king to G4; then spider's king advances from E8 to F8. our hero advances the king from G4 to H4.
On A1, Spider promotes and gains a reinforcing bishop.
Without hurry or fear, our hero places the king on G4. From the dark, Spider pushes the king to G7, while our hero's king takes H4, leaving G4 behind.
Spider answers by moving the king from G7 to F6, and our hero slides the king across the board, from H4 to G4. With dungeon cunning, Spider brings the pawn to E2.
With a steady hand, our hero brings the king to H4. Spider gives check with the knight on F3.
our hero advances the king from H4 to H3; then spider sets the queen on B2, watching every square. Without hurry or fear, our hero places the king on G4.
From the dark, Spider pushes the king to E5, and our hero's king takes H5, leaving G4 behind. On E1, Spider promotes and gains a reinforcing queen.
our hero slides the king across the board, from H5 to G6, and right after that with dungeon cunning, Spider brings the pawn to A4. With a steady hand, our hero brings the king to F7; then spider's king advances from E5 to D5.
our hero advances the king from F7 to F8. Spider gives check with the queen on H8.
Without hurry or fear, our hero places the king on F7. From the dark, Spider pushes the queen to G1, while our hero's king takes E7, leaving F7 behind.
Mate. Spider closes the net and our hero falls on G7.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 58 s
- Moves
- 54
- How it ended
- checkmate
- Captures (hero / opponent)
- 2 / 1
- Material captured (hero / opponent)
- 2 / 9
- First capture
- move 6
Floor 3 statistics
Against Spider, heroes have won 43% of 961 finished games (414 wins, 153 losses, 394 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.
This game (54 moves) lasted longer than 42% of the games on this floor.