Battle chronicle

A new legend is written: our hero challenges Spider on floor 3.

our hero's king lands on H1 and defeats Spider's knight!

The duel ends in a draw: our hero and Spider withdraw.

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The battle, move by move

our hero slides the pawn across the board, from G2 to G3. Spider's knight falls on G3 and tears the pawn from our hero.

With a steady hand, our hero brings the king to D1; then spider's pawn advances from A6 to A5. our hero advances the king from D1 to C1, and right after that spider sets the pawn on E6, watching every square.

Without hurry or fear, our hero places the king on C2. From the dark, Spider pushes the knight to F5. our hero claims the enemy pawn by landing on C3.

Spider answers by moving the pawn from C7 to C5, and our hero slides the king across the board, from C3 to D3. With dungeon cunning, Spider brings the knight to G7.

our hero claims the enemy pawn by landing on E3.

Spider's knight reaches F5 and threatens our hero's king.

our hero advances the king from E3 to E4. Check from Spider: the knight plants itself on G3.

Without hurry or fear, our hero places the king on F3. From the dark, Spider pushes the knight to H1, and our hero's king takes G2, leaving F3 behind.

Spider answers by moving the king from E8 to E7. our hero claims the enemy knight by landing on H1.

With dungeon cunning, Spider brings the pawn to A3. With a steady hand, our hero brings the king to G2; then spider's king advances from E7 to E8.

our hero advances the king from G2 to G3, and right after that spider sets the pawn on A4, watching every square. Without hurry or fear, our hero places the king on G4.

From the dark, Spider pushes the pawn to E4, while our hero's king takes H5, leaving G4 behind. Spider answers by moving the pawn from E4 to E3, and our hero slides the king across the board, from H5 to G6.

With dungeon cunning, Spider brings the pawn to A2. our hero claims the enemy pawn by landing on F6.

Spider's king advances from E8 to D8. our hero captures the enemy pawn: the king leaps from F6 to E6.

Spider sets the pawn on E2, watching every square, while without hurry or fear, our hero places the king on D5. On A1, Spider promotes and gains a reinforcing knight.

our hero captures the enemy pawn: the king leaps from D5 to C5.

Spider answers by moving the king from D8 to C8, while our hero slides the king across the board, from C5 to B4. With dungeon cunning, Spider brings the king to D7.

our hero captures the enemy pawn: the king leaps from B4 to A4.

Spider's king advances from D7 to D6. our hero advances the king from A4 to A3. Check from Spider: the knight plants itself on C2.

Without hurry or fear, our hero places the king on B2. From the dark, Spider pushes the knight to B4, while our hero's king takes B3, leaving B2 behind.

On E1, Spider promotes and gains a reinforcing queen.

our hero slides the king across the board, from B3 to A4; then with dungeon cunning, Spider brings the knight to A6. With a steady hand, our hero brings the king to B5, and right after that spider's knight advances from A6 to B8.

our hero advances the king from B5 to B6; then spider sets the queen on C3, watching every square. Without hurry or fear, our hero places the king on B7.

From the dark, Spider pushes the knight to D7, and our hero's king takes A7, leaving B7 behind. Spider answers by moving the king from D6 to E7, while our hero slides the king across the board, from A7 to B7.

With dungeon cunning, Spider brings the queen to G3. With a steady hand, our hero brings the king to C6; then spider's king advances from E7 to E6.

our hero advances the king from C6 to B7. Spider gives check with the queen on F3.

Without hurry or fear, our hero places the king on C7. From the dark, Spider pushes the knight to F6, while our hero's king takes D8, leaving C7 behind.

Spider answers by moving the queen from F3 to F5, and our hero slides the king across the board, from D8 to C7. With dungeon cunning, Spider brings the queen to E4.

With a steady hand, our hero brings the king to D8, and right after that spider's queen advances from E4 to C6.

Draw. The dungeon keeps the names of our hero and Spider.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 9 s
Moves
74
How it ended
stalemate
Captures (hero / opponent)
7 / 1
Material captured (hero / opponent)
9 / 1
First capture
move 1

Floor 3 statistics

Against Spider, heroes have won 43% of 961 finished games (414 wins, 153 losses, 394 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.

This game (74 moves) lasted longer than 70% of the games on this floor.

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