Battle chronicle

The duel begins: our hero against Rat on floor 1.

our hero answers with fury: the pawn leaps from G5 to F6 and captures the enemy knight.

Neither our hero nor Rat claims victory. A draw on the board.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from B2 to A3.

Rat sets the knight on B8, watching every square, while without hurry or fear, our hero places the pawn on A4. From the dark, Rat pushes the pawn to E6, and our hero's pawn takes H4, leaving H2 behind.

Rat answers by moving the pawn from C7 to C6, while our hero slides the pawn across the board, from G2 to G3. With dungeon cunning, Rat brings the king to E7.

With a steady hand, our hero brings the pawn to G4; then rat's pawn advances from C5 to C4. our hero advances the pawn from D2 to D3, and right after that rat sets the king on F7, watching every square.

our hero captures the enemy pawn: the pawn leaps from D3 to C4.

From the dark, Rat pushes the king to G7, while our hero's pawn takes E4, leaving E2 behind. Rat answers by moving the pawn from E6 to E5, and our hero slides the pawn across the board, from C2 to C3.

With dungeon cunning, Rat brings the knight to A6. With a steady hand, our hero brings the pawn to G5, and right after that rat's king advances from G7 to F8.

our hero advances the king from E1 to D2; then rat sets the king on E7, watching every square. Without hurry or fear, our hero places the pawn on C5.

Rat's knight falls on C5 and tears the pawn from our hero.

our hero's king takes E3, leaving D2 behind. A cruel blow: Rat's knight captures our hero's pawn on A4.

our hero slides the pawn across the board, from C3 to C4, and right after that with dungeon cunning, Rat brings the king to E6. With a steady hand, our hero brings the pawn to A3; then rat's pawn advances from D7 to D6.

our hero advances the pawn from F2 to F4. After toppling the pawn on F4, Rat threatens our hero's king.

our hero captures the enemy pawn: the king leaps from E3 to F4.

From the dark, Rat pushes the knight to C3, while our hero's king takes E3, leaving F4 behind. Rat answers by moving the pawn from A5 to A4, and our hero slides the king across the board, from E3 to D3.

With dungeon cunning, Rat brings the knight to D5. With a steady hand, our hero brings the king to D4, and right after that rat's knight advances from D5 to F4.

our hero advances the king from D4 to E3; then rat sets the knight on H5, watching every square. Without hurry or fear, our hero places the king on D3.

From the dark, Rat pushes the knight to F6, and our hero's pawn takes H5, leaving H4 behind. Rat answers by moving the king from E6 to E5.

our hero claims the enemy knight by landing on F6.

Rat's king falls on F6 and tears the pawn from our hero.

our hero captures the enemy pawn: the pawn leaps from H5 to G6.

Rat's king advances from F6 to E5. our hero advances the pawn from G6 to G7, and right after that rat sets the king on E6, watching every square.

our hero's pawn crowns on G8 and becomes a queen.

From the dark, Rat pushes the king to F6, while our hero's queen takes A8, leaving G8 behind. Rat answers by moving the king from F6 to G5.

our hero captures the enemy pawn: the queen leaps from A8 to A4.

With dungeon cunning, Rat brings the king to G6. With a steady hand, our hero brings the queen to A6, and right after that rat's king advances from G6 to G7.

our hero captures the enemy pawn: the queen leaps from A6 to C6.

Rat sets the king on G6, watching every square. our hero captures the pawn on D6 and leaves Rat in check.

From the dark, Rat pushes the king to H7, and our hero's queen takes E6, leaving D6 behind. Rat answers by moving the king from H7 to H8.

From H6, our hero's queen forces Rat to defend.

With dungeon cunning, Rat brings the king to G8. With a steady hand, our hero brings the queen to F6; then rat's king advances from G8 to H7.

our hero advances the pawn from C4 to C5, and right after that rat sets the king on G8, watching every square. Without hurry or fear, our hero places the pawn on C6.

From the dark, Rat pushes the king to H7, while our hero's pawn takes C7, leaving C6 behind. Rat answers by moving the king from H7 to G8.

our hero's pawn crowns on C8 and becomes a queen.

With dungeon cunning, Rat brings the king to H7. With a steady hand, our hero brings the pawn to E5.

The duel ends in a draw: our hero and Rat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
5 min 5 s
Moves
79
How it ended
stalemate
Captures (hero / opponent)
8 / 4
Material captured (hero / opponent)
10 / 4
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 43% of 2650 finished games (1127 wins, 428 losses, 1095 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (79 moves) lasted longer than 66% of the games on this floor.

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