Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

With an adventurer's precision, our hero takes the rival knight on E4.

Rat falls to our hero's mate. The legend grows.

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The battle, move by move

our hero advances the pawn from D2 to D4. Rat advances to D4 and claims our pawn.

From B2 to A3, our hero's pawn swallows Rat's pawn.

From the dark, Rat pushes the pawn to C5; then our hero's pawn takes A4, leaving A3 behind. Rat answers by moving the king from E8 to F7, and right after that our hero slides the pawn across the board, from E2 to E3.

With dungeon cunning, Rat brings the knight to B6. A clean strike: our hero's pawn topples the pawn on D4.

Rat advances to A4 and claims our pawn.

From D4 to C5, our hero's pawn swallows Rat's pawn.

Rat sets the king on G8, watching every square; then without hurry or fear, our hero places the pawn on C6. From the dark, Rat pushes the king to F7, and right after that our hero's pawn takes F4, leaving F2 behind.

Rat moves the pawn from G4 to F3 and topples our hero's pawn.

A clean strike: our hero's pawn topples the pawn on F3.

With dungeon cunning, Rat brings the pawn to E5. With a steady hand, our hero brings the pawn to C4, and rat's pawn advances from E5 to E4.

A clean strike: our hero's pawn topples the pawn on E4.

Rat sets the knight on C5, watching every square, and right after that without hurry or fear, our hero places the pawn on E5. From the dark, Rat pushes the knight to E4.

our hero gives check with the pawn on E6.

Rat answers by moving the king from F7 to F6, and right after that our hero slides the pawn across the board, from E6 to E7. With dungeon cunning, Rat brings the king to G5.

Promotion: on E8, our hero turns a pawn into a queen.

Rat's king advances from G5 to H6. From E8 to E4, our hero's queen swallows Rat's knight.

Rat sets the king on G5, watching every square. From E5, our hero's queen forces Rat to defend.

From the dark, Rat pushes the king to H6. From E5 to C7, our hero's queen swallows Rat's pawn.

Rat answers by moving the pawn from G6 to G5. A clean strike: our hero's queen topples the pawn on A5.

With dungeon cunning, Rat brings the king to H5. With a steady hand, our hero brings the pawn to C7, and rat's king advances from H5 to G6.

Promotion: on C8, our hero turns a pawn into a queen.

Rat sets the king on H5, watching every square, and right after that without hurry or fear, our hero places the queen on G8. From the dark, Rat pushes the king to H4.

By taking the pawn on G5, our hero drives Rat into check.

Rat answers by moving the king from H4 to H3. our hero delivers the final mate from G3.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 53 s
Moves
47
How it ended
checkmate
Captures (hero / opponent)
9 / 3
Material captured (hero / opponent)
11 / 3
First capture
move 1

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (47 moves) lasted longer than 26% of the games on this floor.

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