Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

our hero answers with fury: the queen leaps from A8 to B8 and captures the enemy knight.

In the end, our hero delivers checkmate and Rat flees the board.

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The battle, move by move

our hero's pawn takes H4, leaving H2 behind. Rat answers by moving the king from E8 to F7, and our hero slides the pawn across the board, from G2 to G3.

With dungeon cunning, Rat brings the king to F6. With a steady hand, our hero brings the pawn to F4, and right after that rat's pawn advances from E7 to E5.

our hero advances the king from E1 to F2; then rat sets the pawn on A4, watching every square. Without hurry or fear, our hero places the king on E3.

From the dark, Rat pushes the knight to B8, and our hero's king takes E4, leaving E3 behind. Rat answers by moving the pawn from G6 to G5.

our hero captures the pawn on G5 and leaves Rat in check.

With dungeon cunning, Rat brings the king to E7. With a steady hand, our hero brings the king to F5; then rat's pawn advances from E5 to E4.

our hero advances the pawn from G5 to G6, and right after that rat sets the pawn on E3, watching every square. our hero captures the enemy pawn: the pawn leaps from D2 to E3.

From the dark, Rat pushes the pawn to C4. our hero claims the enemy pawn by landing on A3.

Rat answers by moving the king from E7 to D7, and our hero slides the king across the board, from F5 to F6. With dungeon cunning, Rat brings the knight to A6.

With a steady hand, our hero brings the pawn to G7, and right after that rat's king advances from D7 to E8. our hero's pawn crowns on G8 and becomes a queen.

Rat sets the king on D7, watching every square. our hero gives check with the queen on E6.

From the dark, Rat pushes the king to D8. our hero captures the enemy pawn: the queen leaps from E6 to C6.

Rat answers by moving the knight from A6 to B8. our hero claims the enemy pawn by landing on C4.

With dungeon cunning, Rat brings the knight to A6. our hero captures the enemy pawn: the queen leaps from C4 to A4.

Rat's knight advances from A6 to B8. our hero advances the queen from A4 to A8, and right after that rat sets the pawn on C5, watching every square.

Without hurry or fear, our hero places the pawn on E4. From the dark, Rat pushes the king to D7. our hero claims the enemy knight by landing on B8.

Rat answers by moving the pawn from C5 to C4, and our hero slides the pawn across the board, from E4 to E5. With dungeon cunning, Rat brings the king to C6.

With a steady hand, our hero brings the pawn to E6, and right after that rat's king advances from C6 to C5. our hero advances the pawn from E6 to E7; then rat sets the pawn on C3, watching every square.

our hero's pawn crowns on E8 and becomes a queen.

From the dark, Rat pushes the king to C4. Check: our hero tightens the net by bringing the queen to A4.

Rat answers by moving the king from C4 to C5. our hero gives check with the queen on B5.

With dungeon cunning, Rat brings the king to D6. From A6, our hero's queen forces Rat to defend.

Rat's king advances from D6 to C7. Check: our hero tightens the net by bringing the queen to B7.

Rat sets the king on D8, watching every square. And it is checkmate: our hero ends the game on A8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
5 min 11 s
Moves
59
How it ended
checkmate
Captures (hero / opponent)
7 / 0
Material captured (hero / opponent)
9 / 0
First capture
move 6

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (59 moves) lasted longer than 43% of the games on this floor.

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