Battle chronicle
The duel begins: our hero against Rat on floor 1.
our hero answers with fury: the queen leaps from B2 to F6 and captures the enemy knight.
In the end, our hero delivers checkmate and Rat flees the board.
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The battle, move by move
our hero slides the pawn across the board, from D2 to D3; then with dungeon cunning, Rat brings the pawn to E5. With a steady hand, our hero brings the pawn to C4, and right after that rat's knight advances from D7 to F6.
our hero advances the pawn from F2 to F3; then rat sets the king on D8, watching every square. our hero claims the enemy pawn by landing on G4.
Rat's knight falls on G4 and tears the pawn from our hero.
our hero's pawn takes H4, leaving H2 behind. Rat answers by moving the king from D8 to D7, while our hero slides the pawn across the board, from D3 to D4.
With dungeon cunning, Rat brings the king to E6. From D5, our hero's pawn forces Rat to defend.
Rat's king advances from E6 to F7. our hero advances the pawn from D5 to D6. Rat's pawn falls on D6 and tears the pawn from our hero.
Without hurry or fear, our hero places the pawn on H5. From the dark, Rat pushes the king to E6. our hero claims the enemy pawn by landing on G6.
Rat's pawn falls on B2 and tears the pawn from our hero.
our hero slides the pawn across the board, from G6 to G7; then with dungeon cunning, Rat brings the pawn to E4. our hero's pawn crowns on G8 and becomes a queen.
Rat's king advances from E6 to E7. From G7, our hero's queen forces Rat to defend.
Rat sets the king on E8, watching every square. our hero claims the enemy pawn by landing on B2.
From the dark, Rat pushes the knight to F6. our hero captures the enemy knight: the queen leaps from B2 to F6.
Rat answers by moving the king from E8 to D7. From G7, our hero's queen forces Rat to defend.
With dungeon cunning, Rat brings the king to E8. Check: our hero tightens the net by bringing the queen to G6.
Rat's king advances from E8 to E7. our hero gives check with the queen on G5.
Rat sets the king on E8, watching every square. From H5, our hero's queen forces Rat to defend.
From the dark, Rat pushes the king to E7. Check: our hero tightens the net by bringing the queen to H4.
Rat answers by moving the king from E7 to E8. our hero captures the pawn on E4 and leaves Rat in check.
With dungeon cunning, Rat brings the king to F8. our hero claims the enemy pawn by landing on C6.
Rat's king advances from F8 to G7. our hero captures the enemy pawn: the queen leaps from C6 to D6.
Rat sets the king on G8, watching every square. our hero claims the enemy pawn by landing on C5.
From the dark, Rat pushes the king to G7. our hero captures the enemy pawn: the queen leaps from C5 to A5.
Rat answers by moving the king from G7 to F7, while our hero slides the pawn across the board, from C4 to C5. With dungeon cunning, Rat brings the king to E8.
With a steady hand, our hero brings the pawn to C6; then rat's king advances from E8 to F8. our hero advances the pawn from C6 to C7, and right after that rat sets the king on E7, watching every square.
our hero's pawn crowns on C8 and becomes a queen.
From the dark, Rat pushes the king to F7, while our hero's pawn takes E4, leaving E2 behind. Rat answers by moving the king from F7 to G7, and our hero slides the pawn across the board, from E4 to E5.
With dungeon cunning, Rat brings the king to F7. Check: our hero tightens the net by bringing the pawn to E6.
Rat's king advances from F7 to G6. our hero advances the pawn from E6 to E7; then rat sets the king on H6, watching every square.
our hero's pawn crowns on E8 and becomes a queen.
From the dark, Rat pushes the king to H7, and our hero's pawn takes G4, leaving G2 behind. Rat answers by moving the king from H7 to H6, while our hero slides the queen across the board, from E8 to D8.
With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the pawn to G5; then rat's king advances from G7 to G6.
Check: our hero tightens the net by bringing the queen to A6.
Rat sets the king on F7, watching every square. our hero gives check with the pawn on G6.
From the dark, Rat pushes the king to G7. From F6, our hero's queen forces Rat to defend.
Rat answers by moving the king from G7 to H6, and our hero slides the queen across the board, from F6 to F5. With dungeon cunning, Rat brings the king to G7.
our hero gives check with the queen on C7.
Rat's king advances from G7 to G8. Mate. our hero's queen on C8 leaves Rat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 39 s
- Moves
- 85
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 3
- Material captured (hero / opponent)
- 11 / 3
- First capture
- move 3
Floor 1 statistics
Against Rat, heroes have won 43% of 2650 finished games (1127 wins, 428 losses, 1095 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (85 moves) lasted longer than 72% of the games on this floor.