Battle chronicle
In the depths of Sewers, our hero faces Rat.
our hero's pawn lands on A3 and defeats Rat's knight!
Checkmate! our hero topples Rat and claims victory.
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The battle, move by move
From B2 to A3, our hero's pawn swallows Rat's knight.
Rat's pawn advances from C6 to C5. our hero advances the pawn from D2 to D3, while rat sets the pawn on E5, watching every square.
Without hurry or fear, our hero places the pawn on F3. From the dark, Rat pushes the pawn to D5; then our hero's pawn takes H3, leaving H2 behind.
Rat answers by moving the pawn from C5 to C4. From D3 to C4, our hero's pawn swallows Rat's pawn.
With dungeon cunning, Rat brings the pawn to A4. A clean strike: our hero's pawn topples the pawn on D5.
Rat's king advances from E8 to D8. our hero advances the pawn from H3 to H4, and rat sets the pawn on G5, watching every square.
A clean strike: our hero's pawn topples the pawn on G5.
From the dark, Rat pushes the king to C8, and right after that our hero's pawn takes G6, leaving G5 behind. Rat answers by moving the pawn from C7 to C5; then our hero slides the pawn across the board, from G6 to G7.
With dungeon cunning, Rat brings the pawn to C4. Promotion: on G8, our hero turns a pawn into a queen.
Rat's king advances from C8 to D7. From G4, our hero's queen forces Rat to defend.
Rat sets the king on D6, watching every square, and right after that without hurry or fear, our hero places the pawn on E4. From the dark, Rat pushes the pawn to C3; then our hero's queen takes C8, leaving G4 behind.
Rat answers by moving the king from D6 to E7. From C8 to C3, our hero's queen swallows Rat's pawn.
With dungeon cunning, Rat brings the king to D6. Check: our hero tightens the net by bringing the queen to B4.
Rat's king advances from D6 to D7. By taking the pawn on A4, our hero drives Rat into check.
Rat sets the king on E7, watching every square; then without hurry or fear, our hero places the queen on C6. From the dark, Rat pushes the king to D8, and right after that our hero's queen takes E6, leaving C6 behind.
Rat answers by moving the king from D8 to C7. By taking the pawn on E5, our hero drives Rat into check.
With dungeon cunning, Rat brings the king to D7. With a steady hand, our hero brings the pawn to D6, and rat's king advances from D7 to C8.
Check: our hero tightens the net by bringing the queen to E6.
Rat sets the king on B8, watching every square, and right after that without hurry or fear, our hero places the pawn on D7. From the dark, Rat pushes the king to A7.
Promotion: on D8, our hero turns a pawn into a queen.
Rat answers by moving the king from A7 to B7. Check: our hero tightens the net by bringing the queen to E7.
With dungeon cunning, Rat brings the king to B8. And it is checkmate: our hero ends the game on G8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 53 s
- Moves
- 51
- How it ended
- checkmate
- Captures (hero / opponent)
- 7 / 0
- Material captured (hero / opponent)
- 9 / 0
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (51 moves) lasted longer than 32% of the games on this floor.