Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
our hero answers with fury: the queen leaps from A6 to B6 and captures the enemy knight.
In the end, our hero delivers checkmate and Rat flees the board.
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The battle, move by move
Without hurry or fear, our hero places the king on D1. From the dark, Rat pushes the king to F7, and right after that our hero's king takes C1, leaving D1 behind.
Rat answers by moving the pawn from A5 to A4; then our hero slides the pawn across the board, from F2 to F3. With dungeon cunning, Rat brings the pawn to G3.
From H2 to G3, our hero's pawn swallows Rat's pawn.
Rat captures the pawn on B2 and puts our hero in check.
A clean strike: our hero's king topples the pawn on B2.
Rat sets the king on E8, watching every square, and right after that without hurry or fear, our hero places the pawn on F4. From the dark, Rat pushes the knight to B6; then our hero's pawn takes G4, leaving G3 behind.
Rat answers by moving the pawn from G6 to G5. From F4 to G5, our hero's pawn swallows Rat's pawn.
With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the pawn to E4, while rat's king advances from F7 to G6.
our hero advances the pawn from C2 to C3, and rat sets the knight on D7, watching every square. Without hurry or fear, our hero places the pawn on D4.
Rat advances to D4 and claims our pawn.
From C3 to D4, our hero's pawn swallows Rat's pawn.
Check from Rat: the pawn plants itself on A3.
A clean strike: our hero's king topples the pawn on A3.
Rat advances to G5 and claims our pawn.
With a steady hand, our hero brings the pawn to D5. Rat moves the pawn from C6 to D5 and topples our hero's pawn.
A clean strike: our hero's pawn topples the pawn on D5.
Rat sets the king on H6, watching every square, and right after that without hurry or fear, our hero places the king on B3. From the dark, Rat pushes the king to G6; then our hero's pawn takes A4, leaving A2 behind.
Rat's knight reaches C5 and threatens our hero's king.
our hero slides the king across the board, from B3 to B4. Check from Rat: the knight plants itself on A6.
With a steady hand, our hero brings the king to B5, while rat's knight advances from A6 to B8. our hero advances the pawn from A4 to A5, and rat sets the king on G7, watching every square.
Without hurry or fear, our hero places the pawn on A6. From the dark, Rat pushes the king to F8, and right after that our hero's pawn takes D6, leaving D5 behind.
Rat gives check with the pawn on C6.
our hero slides the king across the board, from B5 to B6, while with dungeon cunning, Rat brings the pawn to C5. By taking the pawn on E7, our hero drives Rat into check.
Rat's king advances from F8 to F7. our hero advances the king from B6 to B7, while rat sets the knight on D7, watching every square.
Without hurry or fear, our hero places the pawn on A7. Rat moves the king from F7 to E7 and topples our hero's pawn.
Promotion: on A8, our hero turns a pawn into a queen.
Rat answers by moving the king from E7 to D6. From A6, our hero's queen forces Rat to defend.
With dungeon cunning, Rat brings the knight to B6. By taking the knight on B6, our hero drives Rat into check.
Rat's king advances from D6 to D7. From B6 to C5, our hero's queen swallows Rat's pawn.
Rat sets the king on D8, watching every square. From C8, our hero's queen forces Rat to defend.
From the dark, Rat pushes the king to E7, and right after that our hero's king takes C6, leaving B7 behind. Rat answers by moving the king from E7 to F6.
our hero gives check with the queen on F5.
With dungeon cunning, Rat brings the king to E7. From E5, our hero's queen forces Rat to defend.
Rat's king advances from E7 to F7. our hero advances the king from C6 to D7, while rat sets the king on G8, watching every square.
Without hurry or fear, our hero places the king on E7. From the dark, Rat pushes the king to H7; then our hero's king takes F7, leaving E7 behind.
Rat answers by moving the king from H7 to H6. Check: our hero tightens the net by bringing the queen to F6.
With dungeon cunning, Rat brings the king to H7. And it is checkmate: our hero ends the game on G7.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 10 s
- Moves
- 77
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 5
- Material captured (hero / opponent)
- 11 / 5
- First capture
- move 3
Floor 1 statistics
Against Rat, heroes have won 43% of 2648 finished games (1126 wins, 428 losses, 1094 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (77 moves) lasted longer than 64% of the games on this floor.