Battle chronicle

A new legend is written: Ruben V. challenges Rat on floor 1.

Ruben V.'s pawn lands on B6 and defeats Rat's knight!

The duel ends in a draw: Ruben V. and Rat withdraw.

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The battle, move by move

Ruben V. claims the enemy pawn by landing on A3.

Rat sets the king on F8, watching every square, and without hurry or fear, Ruben V. places the pawn on B4. From the dark, Rat pushes the knight to B6.

Ruben V. claims the enemy pawn by landing on A5.

Rat answers by moving the king from F8 to G7. Ruben V. captures the enemy knight: the pawn leaps from A5 to B6.

With dungeon cunning, Rat brings the pawn to G3. Ruben V. claims the enemy pawn by landing on C7.

After toppling the pawn on F2, Rat threatens Ruben V.'s king.

Ruben V. captures the enemy pawn: the king leaps from E1 to F2.

Rat sets the pawn on E6, watching every square. Ruben V.'s pawn crowns on C8 and becomes a queen.

From the dark, Rat pushes the pawn to G5. Ruben V. captures the enemy pawn: the queen leaps from C8 to C6.

Rat answers by moving the king from G7 to H6, while ruben V. slides the knight across the board, from A3 to B5. With dungeon cunning, Rat brings the king to G7.

Ruben V. captures the enemy pawn: the queen leaps from C6 to C5.

Rat's king advances from G7 to H6. Ruben V. advances the knight from B5 to D6. In that instant, Backstab: one of Rat's pieces vanishes without a trace.

Rat sets the pawn on G4, watching every square. Without hurry or fear, Ruben V. places the pawn on G3, while from the dark, Rat pushes the king to G7.

Check: Ruben V. tightens the net by bringing the queen to C7.

Rat answers by moving the king from G7 to G8; then ruben V. slides the knight across the board, from D6 to F7. With dungeon cunning, Rat brings the king to F8, and right after that with a steady hand, Ruben V. brings the pawn to E4.

Rat's king advances from F8 to G7. Ruben V. captures the pawn on G4 and leaves Rat in check.

Rat sets the king on F6, watching every square. Without hurry or fear, Ruben V. places the pawn on D4.

Draw. The dungeon keeps the names of Ruben V. and Rat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 8 s
Moves
33
How it ended
stalemate
Captures (hero / opponent)
8 / 1
Material captured (hero / opponent)
10 / 1
First capture
move 0
Skills used
1

Floor 1 statistics

Against Rat, heroes have won 43% of 2665 finished games (1133 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (33 moves) lasted longer than 13% of the games on this floor.

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