Battle chronicle

In the depths of Sewers, Ruben V. faces Rat.

With an adventurer's precision, Ruben V. takes the rival pawn on G5.

Draw. The dungeon keeps the names of Ruben V. and Rat.

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The battle, move by move

From B1 to A3, Ruben V.'s knight swallows Rat's pawn.

With dungeon cunning, Rat brings the king to F7. With a steady hand, Ruben V. brings the knight to C4, while rat's king advances from F7 to G8.

Ruben V. advances the pawn from A2 to A4, and rat sets the pawn on D6, watching every square. Without hurry or fear, Ruben V. places the rook on A3.

From the dark, Rat pushes the pawn to E6, and right after that ruben V.'s rook takes G3, leaving A3 behind. Rat answers by moving the pawn from G6 to G5.

By taking the pawn on G5, Ruben V. drives Rat into check.

With dungeon cunning, Rat brings the king to F8. With a steady hand, Ruben V. brings the rook to G6, and rat's king advances from F8 to E8.

By taking the pawn on E6, Ruben V. drives Rat into check.

Rat sets the king on D7, watching every square, and right after that without hurry or fear, Ruben V. places the rook on E3. From the dark, Rat pushes the pawn to D5.

A clean strike: Ruben V.'s knight topples the pawn on A5.

Rat answers by moving the king from D7 to C8. From A5 to C6, Ruben V.'s knight swallows Rat's pawn.

With dungeon cunning, Rat brings the king to B7. With a steady hand, Ruben V. brings the rook to E6, while rat's king advances from B7 to A8.

Ruben V. advances the pawn from E2 to E3, and rat sets the king on B7, watching every square. Without hurry or fear, Ruben V. places the pawn on G3.

From the dark, Rat pushes the pawn to D4. From E3 to D4, Ruben V.'s pawn swallows Rat's pawn.

Rat moves the pawn from C5 to D4 and topples Ruben V.'s pawn.

Ruben V. slides the bishop across the board, from F1 to H3, while with dungeon cunning, Rat brings the king to C8. From E8, Ruben V.'s rook forces Rat to defend.

Rat's king advances from C8 to B7. Ruben V. advances the knight from C6 to B8, while rat sets the king on A7, watching every square.

Without hurry or fear, Ruben V. places the knight on D7. From the dark, Rat pushes the king to A6; then ruben V.'s bishop takes E6, leaving H3 behind.

Rat answers by moving the pawn from C7 to C6. Check: Ruben V. tightens the net by bringing the rook to A8.

With dungeon cunning, Rat brings the king to B7. With a steady hand, Ruben V. brings the rook to A5, while rat's pawn advances from C6 to C5.

From A5 to C5, Ruben V.'s rook swallows Rat's pawn.

Rat sets the king on A6, watching every square; then without hurry or fear, Ruben V. places the pawn on B4. From the dark, Rat pushes the king to B7, and right after that ruben V.'s pawn takes B5, leaving B4 behind.

Rat answers by moving the king from B7 to A8; then ruben V. slides the pawn across the board, from B5 to B6. With dungeon cunning, Rat brings the king to B7.

With a steady hand, Ruben V. brings the pawn to A5, and rat's pawn advances from D4 to D3. A clean strike: Ruben V.'s pawn topples the pawn on D3.

Rat sets the king on A6, watching every square. From B8, Ruben V.'s knight forces Rat to defend.

From the dark, Rat pushes the king to B7; then ruben V.'s rook takes C8, leaving C5 behind. Rat answers by moving the king from B7 to A8, and right after that ruben V. slides the pawn across the board, from A5 to A6.

Neither Ruben V. nor Rat claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 12 s
Moves
61
How it ended
stalemate
Captures (hero / opponent)
8 / 1
Material captured (hero / opponent)
8 / 1
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 43% of 2665 finished games (1133 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (61 moves) lasted longer than 45% of the games on this floor.

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