Battle chronicle

In the depths of Sewers, our hero faces Rat.

our hero's king lands on C5 and defeats Rat's rook!

The duel ends in a draw: our hero and Rat withdraw.

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The battle, move by move

our hero's bishop takes H6, leaving C1 behind. Rat answers by moving the pawn from A3 to A2; then our hero slides the bishop across the board, from H6 to G7.

With dungeon cunning, Rat brings the pawn to D6. With a steady hand, our hero brings the bishop to H8, and rat's pawn advances from G6 to G5.

our hero advances the king from E1 to D2, while rat sets the pawn on G4, watching every square. Without hurry or fear, our hero places the king on C2.

Rat's pawn crowns on A1 and a hostile knight is born.

our hero's king takes D2, leaving C2 behind. Rat gives check with the knight on B3.

our hero slides the king across the board, from D2 to E2, and with dungeon cunning, Rat brings the knight to A1. With a steady hand, our hero brings the king to F2, while rat's pawn advances from E7 to E5.

our hero advances the king from F2 to G2, and rat sets the king on D7, watching every square. Without hurry or fear, our hero places the king on G3.

From the dark, Rat pushes the knight to C2. From G3 to G4, our hero's king swallows Rat's pawn.

Check from Rat: the knight plants itself on E3.

our hero slides the king across the board, from G4 to G5, while with dungeon cunning, Rat brings the king to C8. With a steady hand, our hero brings the king to G6, and rat's knight advances from E3 to F5.

A clean strike: our hero's king topples the knight on F5.

Rat sets the king on B8, watching every square, and right after that without hurry or fear, our hero places the king on F6. From the dark, Rat pushes the king to A7; then our hero's bishop takes G7, leaving H8 behind.

Rat answers by moving the king from A7 to B8, and right after that our hero slides the bishop across the board, from G7 to F8. With dungeon cunning, Rat brings the pawn to E4.

With a steady hand, our hero brings the king to F5, while rat's pawn advances from A5 to A4. From F5 to E4, our hero's king swallows Rat's pawn.

Rat sets the king on B7, watching every square; then without hurry or fear, our hero places the bishop on H6. From the dark, Rat pushes the king to B8, and right after that our hero's bishop takes C1, leaving H6 behind.

Rat answers by moving the pawn from C5 to C4; then our hero slides the bishop across the board, from C1 to B2. With dungeon cunning, Rat brings the king to B7.

With a steady hand, our hero brings the bishop to D4, and rat's king advances from B7 to C8. our hero advances the bishop from D4 to C5.

Rat advances to C5 and claims our bishop.

Without hurry or fear, our hero places the king on E5. From the dark, Rat pushes the pawn to A3; then our hero's king takes E6, leaving E5 behind.

Rat answers by moving the king from C8 to B7, and right after that our hero slides the king across the board, from E6 to D7. With dungeon cunning, Rat brings the pawn to C3.

With a steady hand, our hero brings the king to E6, while rat's king advances from B7 to A6. our hero advances the king from E6 to E5, and rat sets the pawn on C4, watching every square.

Without hurry or fear, our hero places the king on D4. From the dark, Rat pushes the pawn to C2. From D4 to C4, our hero's king swallows Rat's pawn.

Rat's pawn crowns on C1 and a hostile rook is born.

our hero slides the king across the board, from C4 to D4, while with dungeon cunning, Rat brings the rook to G1. With a steady hand, our hero brings the king to C5.

Rat gives check with the rook on G5.

A clean strike: our hero's king topples the pawn on C6.

Rat's rook reaches C5 and threatens our hero's king.

From C6 to C5, our hero's king swallows Rat's rook.

From the dark, Rat pushes the pawn to C6. A clean strike: our hero's king topples the pawn on C6.

Rat answers by moving the pawn from A3 to A2, and right after that our hero slides the king across the board, from C6 to C5. With dungeon cunning, Rat brings the king to A7.

With a steady hand, our hero brings the king to C4. Rat's pawn crowns on A1 and a hostile bishop is born.

Draw. The dungeon keeps the names of our hero and Rat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 39 s
Moves
76
How it ended
draw
Captures (hero / opponent)
7 / 1
Material captured (hero / opponent)
13 / 3
First capture
move 10

Floor 1 statistics

Against Rat, heroes have won 43% of 2650 finished games (1127 wins, 428 losses, 1095 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (76 moves) lasted longer than 64% of the games on this floor.

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