Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

our hero answers with fury: the pawn leaps from E6 to D7 and captures the enemy knight.

Neither our hero nor Rat claims victory. A draw on the board.

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The battle, move by move

our hero claims the enemy pawn by landing on A3.

With dungeon cunning, Rat brings the knight to B8. With a steady hand, our hero brings the pawn to D4; then rat's pawn advances from D7 to D6.

our hero claims the enemy pawn by landing on C5.

Rat's pawn falls on C5 and tears the pawn from our hero.

Without hurry or fear, our hero places the pawn on E4. From the dark, Rat pushes the king to F8. Check: our hero tightens the net by bringing the bishop to H6.

Rat answers by moving the king from F8 to F7, and our hero slides the pawn across the board, from C2 to C4. With dungeon cunning, Rat brings the pawn to G5.

our hero claims the enemy pawn by landing on G5.

Rat's king advances from F7 to G6. our hero captures the enemy pawn: the bishop leaps from G5 to E7.

Rat sets the king on G7, watching every square, while without hurry or fear, our hero places the pawn on E5. From the dark, Rat pushes the knight to D7, and our hero's pawn takes E6, leaving E5 behind.

Rat answers by moving the king from G7 to H8. our hero claims the enemy knight by landing on D7.

With dungeon cunning, Rat brings the king to H7. our hero's pawn crowns on D8 and becomes a queen.

Rat's pawn advances from A5 to A4. our hero advances the bishop from E7 to F6, and right after that rat sets the king on G6, watching every square.

Check: our hero tightens the net by bringing the queen to E8.

A cruel blow: Rat's king captures our hero's bishop on F6.

our hero's pawn takes G4, leaving G2 behind. Rat answers by moving the pawn from C7 to C6, and our hero slides the queen across the board, from E8 to G8.

With dungeon cunning, Rat brings the king to E7. With a steady hand, our hero brings the pawn to G5, and right after that rat's king advances from E7 to D7.

our hero advances the pawn from G5 to G6; then rat sets the king on D6, watching every square. Without hurry or fear, our hero places the pawn on G7.

From the dark, Rat pushes the king to E7, and our hero's queen takes A8, leaving G8 behind. Rat answers by moving the king from E7 to F6.

our hero's pawn crowns on G8 and becomes a queen.

With dungeon cunning, Rat brings the king to E7. From A7, our hero's queen forces Rat to defend.

Rat's king advances from E7 to D6. Check: our hero tightens the net by bringing the queen to F8.

Rat sets the king on E5, watching every square. our hero captures the pawn on C5 and leaves Rat in check.

From the dark, Rat pushes the king to E6. our hero captures the pawn on C6 and leaves Rat in check.

Rat answers by moving the king from E6 to E5. Check: our hero tightens the net by bringing the queen to D6.

With dungeon cunning, Rat brings the king to E4. our hero gives check with the queen on E7.

Rat's king advances from E4 to F3. our hero advances the queen from D6 to D2; then rat sets the king on G4, watching every square.

Check: our hero tightens the net by bringing the queen to G5.

From the dark, Rat pushes the king to H3, and our hero's queen takes F4, leaving D2 behind.

The duel ends in a draw: our hero and Rat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
6 min 0 s
Moves
59
How it ended
stalemate
Captures (hero / opponent)
7 / 2
Material captured (hero / opponent)
9 / 4
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (59 moves) lasted longer than 43% of the games on this floor.

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