Battle chronicle

The duel begins: our hero against Rat on floor 1.

With an adventurer's precision, our hero takes the rival pawn on A3.

Rat's edge closes the game: mate against our hero.

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The battle, move by move

our hero's king takes E2, leaving E1 behind. Rat answers by moving the knight from C6 to A7. our hero claims the enemy pawn by landing on A3.

With dungeon cunning, Rat brings the pawn to C4. With a steady hand, our hero brings the king to E3; then rat's pawn advances from A5 to A4.

our hero advances the bishop from A3 to C1, and right after that rat sets the pawn on D5, watching every square. Without hurry or fear, our hero places the king on F3.

From the dark, Rat pushes the pawn to D4, while our hero's bishop takes H6, leaving C1 behind. Rat answers by moving the pawn from C7 to C5, and our hero slides the king across the board, from F3 to G4.

With dungeon cunning, Rat brings the knight to C8. With a steady hand, our hero brings the bishop to G5, and right after that rat's pawn advances from D4 to D3.

our hero advances the king from G4 to F3; then rat sets the pawn on C3, watching every square. Without hurry or fear, our hero places the king on E3.

From the dark, Rat pushes the pawn to C4, and our hero's bishop takes F4, leaving G5 behind. Rat answers by moving the king from E8 to D7, while our hero slides the bishop across the board, from F4 to B8.

With dungeon cunning, Rat brings the pawn to G5. With a steady hand, our hero brings the king to E4; then rat's pawn advances from C3 to C2.

our hero advances the king from E4 to D4. On C1, Rat promotes and gains a reinforcing queen.

Without hurry or fear, our hero places the king on D5. From the dark, Rat pushes the queen to F1, while our hero's bishop takes A7, leaving B8 behind.

Rat answers by moving the pawn from D3 to D2, and our hero slides the king across the board, from D5 to D4. Rat gives check with the queen on D3.

With a steady hand, our hero brings the king to C5, and right after that rat's pawn advances from C4 to C3. our hero advances the king from C5 to B4; then rat sets the pawn on C2, watching every square.

our hero claims the enemy pawn by landing on A4.

Rat gives check with the queen on E4.

our hero's king takes A5, leaving A4 behind. Rat's queen reaches E5 and threatens our hero's king.

our hero slides the king across the board, from A5 to A4. Check from Rat: the queen plants itself on E4.

With a steady hand, our hero brings the king to B3. On C1, Rat promotes and gains a reinforcing rook.

our hero advances the king from B3 to A3, and right after that rat sets the queen on H7, watching every square. Without hurry or fear, our hero places the king on A4.

From the dark, Rat pushes the rook to H1, while our hero's king takes B3, leaving A4 behind. Rat gives check with the queen on G8.

our hero slides the king across the board, from B3 to A3; then with dungeon cunning, Rat brings the queen to C4. With a steady hand, our hero brings the bishop to B8.

On D1, Rat promotes and gains a reinforcing queen.

our hero advances the bishop from B8 to E5. Checkmate: Rat finishes our hero on B3.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 47 s
Moves
58
How it ended
checkmate
Captures (hero / opponent)
2 / 0
Material captured (hero / opponent)
2 / 0
First capture
move 1

Floor 1 statistics

Against Rat, heroes have won 43% of 2650 finished games (1127 wins, 428 losses, 1095 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (58 moves) lasted longer than 43% of the games on this floor.

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