Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
Rat advances its king to G8 and claims our queen.
Draw. The dungeon keeps the names of our hero and Rat.
Loading…
The battle, move by move
our hero claims the enemy pawn by landing on A3.
From the dark, Rat pushes the knight to F6, and our hero's pawn takes F3, leaving F2 behind. Rat answers by moving the pawn from C5 to C4.
our hero claims the enemy pawn by landing on G4.
With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the pawn to G5; then rat's king advances from F7 to G7.
our hero captures the knight on F6 and leaves Rat in check.
Rat sets the king on F8, watching every square. our hero captures the pawn on E7 and leaves Rat in check.
From the dark, Rat pushes the king to F7. our hero's pawn crowns on E8 and becomes a queen.
Rat answers by moving the king from F7 to G7. From E7, our hero's queen forces Rat to defend.
With dungeon cunning, Rat brings the king to H8. our hero claims the enemy pawn by landing on C7.
Rat's pawn advances from G6 to G5. our hero captures the enemy pawn: the queen leaps from C7 to C6.
Rat sets the king on G8, watching every square. From E6, our hero's queen forces Rat to defend.
From the dark, Rat pushes the king to G7. our hero captures the enemy pawn: the queen leaps from E6 to C4.
Rat answers by moving the king from G7 to F8, while our hero slides the queen across the board, from C4 to B5. With dungeon cunning, Rat brings the pawn to A4.
our hero captures the enemy pawn: the queen leaps from B5 to A4.
Rat's king advances from F8 to G7. Check: our hero tightens the net by bringing the queen to A7.
Rat sets the king on G6, watching every square, and without hurry or fear, our hero places the queen on E3. From the dark, Rat pushes the king to H6, while our hero's pawn takes G4, leaving G2 behind.
Rat answers by moving the king from H6 to G7. our hero captures the pawn on G5 and leaves Rat in check.
With dungeon cunning, Rat brings the king to F8. our hero gives check with the queen on F6.
Rat's king advances from F8 to G8. our hero advances the pawn from G4 to G5; then rat sets the king on H7, watching every square.
Check: our hero tightens the net by bringing the pawn to G6.
From the dark, Rat pushes the king to G8, and our hero's pawn takes G7, leaving G6 behind. Rat answers by moving the king from G8 to H7.
our hero's pawn crowns on G8 and becomes a queen.
Rat's king falls on G8 and tears the queen from our hero.
With a steady hand, our hero brings the pawn to H4; then rat's king advances from G8 to H7. our hero advances the pawn from H4 to H5, and right after that rat sets the king on G8, watching every square.
Without hurry or fear, our hero places the pawn on H6. From the dark, Rat pushes the king to H7, while our hero's pawn takes E4, leaving E2 behind.
Rat answers by moving the king from H7 to G8, and our hero slides the pawn across the board, from E4 to E5. With dungeon cunning, Rat brings the king to H7.
With a steady hand, our hero brings the pawn to E6, and right after that rat's king advances from H7 to G8. our hero advances the pawn from E6 to E7; then rat sets the king on H7, watching every square.
our hero's pawn crowns on E8 and becomes a queen.
Neither our hero nor Rat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 10 s
- Moves
- 61
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 1
- Material captured (hero / opponent)
- 11 / 9
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (61 moves) lasted longer than 45% of the games on this floor.