Battle chronicle
The duel begins: our hero against Rat on floor 1.
our hero's king lands on C3 and defeats Rat's knight!
The duel ends in a draw: our hero and Rat withdraw.
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The battle, move by move
Without hurry or fear, our hero places the pawn on E4. From the dark, Rat pushes the pawn to G3, while our hero's pawn takes F4, leaving F2 behind.
Rat answers by moving the pawn from C5 to C4, and our hero slides the king across the board, from E1 to D1. With dungeon cunning, Rat brings the knight to C5.
our hero claims the enemy pawn by landing on A3.
Rat's knight advances from C5 to A4. our hero captures the enemy pawn: the pawn leaps from H2 to G3.
Rat sets the pawn on G5, watching every square. our hero claims the enemy pawn by landing on G5.
From the dark, Rat pushes the pawn to E6, and our hero's pawn takes C3, leaving C2 behind. Rat answers by moving the knight from A4 to B6, while our hero slides the pawn across the board, from A3 to A4.
With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the pawn to D3.
A cruel blow: Rat's pawn captures our hero's pawn on D3.
our hero advances the king from D1 to C1. Rat's knight falls on A4 and tears the pawn from our hero.
Without hurry or fear, our hero places the pawn on E5. From the dark, Rat pushes the king to G6, while our hero's king takes B1, leaving C1 behind.
After toppling the pawn on C3, Rat threatens our hero's king.
our hero slides the king across the board, from B1 to B2; then with dungeon cunning, Rat brings the pawn to D2. our hero claims the enemy knight by landing on C3.
On D1, Rat promotes and gains a reinforcing knight.
our hero advances the king from C3 to D4. A cruel blow: Rat's king captures our hero's pawn on G5.
Without hurry or fear, our hero places the pawn on A4. From the dark, Rat pushes the knight to E3. our hero captures the enemy knight: the king leaps from D4 to E3.
Rat answers by moving the king from G5 to G4, while our hero slides the king across the board, from E3 to E4. Rat's king falls on G3 and tears the pawn from our hero.
With a steady hand, our hero brings the king to D4; then rat's king advances from G3 to F2. our hero advances the king from D4 to E4, and right after that rat sets the king on G1, watching every square.
Without hurry or fear, our hero places the king on F4. A cruel blow: Rat's king captures our hero's pawn on G2.
our hero's king takes G5, leaving F4 behind. Rat answers by moving the king from G2 to G3, and our hero slides the king across the board, from G5 to G6.
With dungeon cunning, Rat brings the king to F4. With a steady hand, our hero brings the king to G7, and right after that rat's pawn advances from C6 to C5.
our hero advances the king from G7 to G8; then rat sets the king on G5, watching every square. Without hurry or fear, our hero places the king on F8.
From the dark, Rat pushes the king to F5, and our hero's king takes E7, leaving F8 behind. A cruel blow: Rat's king captures our hero's pawn on E5.
our hero slides the king across the board, from E7 to D7, and right after that with dungeon cunning, Rat brings the king to F5. our hero captures the enemy pawn: the king leaps from D7 to C7.
Rat's king advances from F5 to E5. our hero advances the king from C7 to B6, and right after that rat sets the king on D6, watching every square.
our hero captures the enemy pawn: the king leaps from B6 to A5.
From the dark, Rat pushes the pawn to E5, while our hero's king takes A6, leaving A5 behind. Rat answers by moving the king from D6 to C6, and our hero slides the pawn across the board, from A4 to A5.
With dungeon cunning, Rat brings the king to C7. With a steady hand, our hero brings the king to B5, and right after that rat's king advances from C7 to D6.
our hero advances the king from B5 to A6; then rat sets the king on C7, watching every square. Without hurry or fear, our hero places the king on B5.
From the dark, Rat pushes the king to C8, and our hero's pawn takes A6, leaving A5 behind. Rat answers by moving the pawn from E5 to E4, while our hero slides the king across the board, from B5 to A5.
With dungeon cunning, Rat brings the king to C7. With a steady hand, our hero brings the king to B5; then rat's king advances from C7 to C8.
our hero claims the enemy pawn by landing on C5.
Rat sets the king on D8, watching every square, and without hurry or fear, our hero places the king on D5. From the dark, Rat pushes the king to C8, while our hero's king takes E5, leaving D5 behind.
Rat answers by moving the king from C8 to B8. our hero captures the enemy pawn: the king leaps from E5 to E4.
With dungeon cunning, Rat brings the king to A7. With a steady hand, our hero brings the king to D5. Rat's king falls on A6 and tears the pawn from our hero.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 4 min 44 s
- Moves
- 88
- How it ended
- draw
- Captures (hero / opponent)
- 9 / 8
- Material captured (hero / opponent)
- 13 / 8
- First capture
- move 3
Floor 1 statistics
Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (88 moves) lasted longer than 74% of the games on this floor.