Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
our hero's pawn lands on C4 and defeats Rat's knight!
Checkmate! our hero topples Rat and claims victory.
Loading…
The battle, move by move
Without hurry or fear, our hero places the pawn on C3. From the dark, Rat pushes the knight to C4, and our hero's pawn takes D3, leaving D2 behind.
Rat answers by moving the pawn from D7 to D6. our hero claims the enemy knight by landing on C4.
With dungeon cunning, Rat brings the pawn to C5. With a steady hand, our hero brings the pawn to E3; then rat's pawn advances from A5 to A4.
our hero advances the pawn from E3 to E4, and right after that rat sets the pawn on E6, watching every square. Without hurry or fear, our hero places the pawn on G4.
From the dark, Rat pushes the king to F7, while our hero's pawn takes B4, leaving B2 behind. Rat answers by moving the pawn from E6 to E5, and our hero slides the pawn across the board, from H2 to H4.
With dungeon cunning, Rat brings the king to G8. With a steady hand, our hero brings the pawn to H5, and right after that rat's pawn advances from C7 to C6.
our hero advances the pawn from B4 to B5; then rat sets the pawn on G5, watching every square. our hero claims the enemy pawn by landing on C6.
From the dark, Rat pushes the king to F8, and our hero's pawn takes C7, leaving C6 behind. Rat answers by moving the king from F8 to E8.
our hero's pawn crowns on C8 and becomes a queen.
With dungeon cunning, Rat brings the king to F7. our hero gives check with the queen on F5.
Rat's king advances from F7 to G8. our hero captures the pawn on G5 and leaves Rat in check.
Rat sets the king on H8, watching every square. Check: our hero tightens the net by bringing the queen to F6.
From the dark, Rat pushes the king to G8. our hero claims the enemy pawn by landing on D6.
Rat answers by moving the king from G8 to H7. our hero captures the enemy pawn: the queen leaps from D6 to E5.
With dungeon cunning, Rat brings the king to H6. our hero claims the enemy pawn by landing on C5.
Rat's king advances from H6 to G7. our hero gives check with the queen on C7.
Rat sets the king on F8, watching every square, while without hurry or fear, our hero places the pawn on H6. From the dark, Rat pushes the king to E8.
Check: our hero tightens the net by bringing the queen to C6.
Rat answers by moving the king from E8 to F8, while our hero slides the pawn across the board, from H6 to H7. With dungeon cunning, Rat brings the king to G7.
From D7, our hero's queen forces Rat to defend.
Rat's king advances from G7 to F8. Check: our hero tightens the net by bringing the queen to F5.
Rat sets the king on G7, watching every square, and without hurry or fear, our hero places the queen on H5. From the dark, Rat pushes the king to H8, while our hero's pawn takes G5, leaving G4 behind.
Rat answers by moving the pawn from A4 to A3, and our hero slides the pawn across the board, from G5 to G6. With dungeon cunning, Rat brings the king to G7.
With a steady hand, our hero brings the pawn to F4, and right after that rat's king advances from G7 to H8. our hero advances the pawn from F4 to F5; then rat sets the king on G7, watching every square.
our hero delivers the final mate from H8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 4 min 19 s
- Moves
- 61
- How it ended
- checkmate
- Captures (hero / opponent)
- 6 / 0
- Material captured (hero / opponent)
- 8 / 0
- First capture
- move 2
Floor 1 statistics
Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (61 moves) lasted longer than 45% of the games on this floor.