Battle chronicle

The duel begins: our hero against Rat on floor 1.

Rat advances its king to C6 and claims our queen.

Draw. The dungeon keeps the names of our hero and Rat.

Loading…

The battle, move by move

With a steady hand, our hero brings the pawn to E4. A cruel blow: Rat's pawn captures our hero's pawn on B2.

our hero advances the pawn from C2 to C3. On B1, Rat promotes and gains a reinforcing rook.

Without hurry or fear, our hero places the king on E2. From the dark, Rat pushes the knight to B8, while our hero's pawn takes C4, leaving C3 behind.

Rat answers by moving the knight from B8 to A6, and our hero slides the pawn across the board, from D2 to D3. With dungeon cunning, Rat brings the rook to B7.

With a steady hand, our hero brings the pawn to H4. Rat's rook reaches B2 and threatens our hero's king.

our hero advances the king from E2 to E3; then rat sets the knight on B8, watching every square. Without hurry or fear, our hero places the pawn on F3.

From the dark, Rat pushes the pawn to G3, and our hero's pawn takes A3, leaving A2 behind. Rat answers by moving the rook from B2 to B3, while our hero slides the pawn across the board, from A3 to A4.

With dungeon cunning, Rat brings the knight to A6. With a steady hand, our hero brings the pawn to E5; then rat's king advances from E8 to D7.

Check: our hero tightens the net by bringing the pawn to E6.

Rat sets the king on C8, watching every square, and without hurry or fear, our hero places the pawn on F4. From the dark, Rat pushes the knight to B4, while our hero's pawn takes F5, leaving F4 behind.

Rat gives check with the knight on D5.

our hero slides the king across the board, from E3 to D2; then with dungeon cunning, Rat brings the rook to B1. our hero claims the enemy pawn by landing on G6.

Rat's knight advances from D5 to F6. our hero advances the pawn from G6 to G7; then rat sets the rook on A1, watching every square.

our hero's pawn crowns on G8 and becomes a queen.

Rat's knight falls on G8 and tears the queen from our hero.

our hero's king takes C3, leaving D2 behind. Check from Rat: the rook plants itself on A3.

our hero slides the king across the board, from C3 to D2, and right after that with dungeon cunning, Rat brings the rook to A1. With a steady hand, our hero brings the pawn to H5.

Rat's rook reaches A2 and threatens our hero's king.

our hero advances the king from D2 to E3, and right after that rat sets the rook on C2, watching every square. Without hurry or fear, our hero places the pawn on H6.

A cruel blow: Rat's knight captures our hero's pawn on H6.

our hero's pawn takes D4, leaving D3 behind. Rat's knight reaches G4 and threatens our hero's king.

our hero slides the king across the board, from E3 to D3. A cruel blow: Rat's rook captures our hero's pawn on G2.

our hero claims the enemy pawn by landing on C5.

Rat's knight advances from G4 to E3. our hero captures the enemy knight: the king leaps from D3 to E3.

Rat sets the rook on C2, watching every square, while without hurry or fear, our hero places the king on E4. Check from Rat: the rook plants itself on E2.

our hero's king takes D4, leaving E4 behind. Rat answers by moving the pawn from G3 to G2, while our hero slides the king across the board, from D4 to D3.

On G1, Rat promotes and gains a reinforcing bishop.

our hero captures the enemy rook: the king leaps from D3 to E2.

A cruel blow: Rat's bishop captures our hero's pawn on C5.

our hero advances the king from E2 to D3, and right after that rat sets the king on B7, watching every square. Without hurry or fear, our hero places the king on C3.

From the dark, Rat pushes the king to A7, while our hero's king takes B3, leaving C3 behind. Rat answers by moving the king from A7 to B6, and our hero slides the king across the board, from B3 to C3.

With dungeon cunning, Rat brings the king to A7. With a steady hand, our hero brings the king to B3, and right after that rat's king advances from A7 to B7.

our hero advances the king from B3 to A2; then rat sets the king on B8, watching every square. Without hurry or fear, our hero places the king on B3.

From the dark, Rat pushes the king to A7, and our hero's king takes C3, leaving B3 behind. Rat answers by moving the bishop from C5 to D6, while our hero slides the king across the board, from C3 to B3.

With dungeon cunning, Rat brings the king to A6. With a steady hand, our hero brings the king to C3; then rat's king advances from A6 to B7.

our hero advances the king from C3 to D4, and right after that rat sets the king on A7, watching every square. Without hurry or fear, our hero places the king on E4.

From the dark, Rat pushes the bishop to E5. our hero claims the enemy bishop by landing on E5.

Rat answers by moving the king from A7 to B8, and our hero slides the king across the board, from E5 to F5. With dungeon cunning, Rat brings the king to B7.

With a steady hand, our hero brings the king to G6, and right after that rat's king advances from B7 to B8. our hero advances the king from G6 to F7; then rat sets the king on A7, watching every square.

our hero claims the enemy pawn by landing on E7.

From the dark, Rat pushes the king to B6, and our hero's king takes F7, leaving E7 behind. Rat answers by moving the king from B6 to B7, while our hero slides the pawn across the board, from E6 to E7.

With dungeon cunning, Rat brings the king to A7. our hero's pawn crowns on E8 and becomes a queen.

Rat's king advances from A7 to B7. our hero captures the pawn on C6 and leaves Rat in check.

Rat's king falls on C6 and tears the queen from our hero.

Without hurry or fear, our hero places the king on E7. From the dark, Rat pushes the king to B7, while our hero's king takes D7, leaving E7 behind.

Rat answers by moving the pawn from C7 to C6, and our hero slides the king across the board, from D7 to D6. With dungeon cunning, Rat brings the king to B8.

our hero claims the enemy pawn by landing on C6.

Rat's king advances from B8 to C8. our hero advances the pawn from C4 to C5; then rat sets the king on B8, watching every square.

Without hurry or fear, our hero places the king on D6. From the dark, Rat pushes the king to C8, and our hero's pawn takes C6, leaving C5 behind.

Rat answers by moving the king from C8 to B8. Check: our hero tightens the net by bringing the pawn to C7.

With dungeon cunning, Rat brings the king to A7. our hero's pawn crowns on C8 and becomes a queen.

Rat's king advances from A7 to B6. From B8, our hero's queen forces Rat to defend.

Rat sets the king on A6, watching every square. Check: our hero tightens the net by bringing the queen to A8.

From the dark, Rat pushes the king to B6. our hero captures the pawn on A5 and leaves Rat in check.

Rat answers by moving the king from B6 to B7. From B5, our hero's queen forces Rat to defend.

With dungeon cunning, Rat brings the king to C8. Check: our hero tightens the net by bringing the queen to C5.

Rat's king advances from C8 to D8. our hero advances the queen from C5 to E5; then rat sets the king on C8, watching every square.

From C5, our hero's queen forces Rat to defend.

From the dark, Rat pushes the king to B7, and our hero's king takes D5, leaving D6 behind. Rat answers by moving the king from B7 to B8.

our hero gives check with the queen on B5.

With dungeon cunning, Rat brings the king to C7. From C5, our hero's queen forces Rat to defend.

Rat's king advances from C7 to B7. Check: our hero tightens the net by bringing the queen to C7.

Rat's king falls on C7 and tears the queen from our hero.

Without hurry or fear, our hero places the pawn on A5. From the dark, Rat pushes the king to D8, while our hero's pawn takes A6, leaving A5 behind.

Rat answers by moving the king from D8 to D7, and our hero slides the pawn across the board, from A6 to A7. With dungeon cunning, Rat brings the king to C8.

our hero's pawn crowns on A8 and becomes a queen.

Rat's king advances from C8 to C7. our hero advances the king from D5 to C5; then rat sets the king on D7, watching every square.

Check: our hero tightens the net by bringing the queen to B7.

From the dark, Rat pushes the king to E6, and our hero's queen takes C7, leaving B7 behind. Rat answers by moving the king from E6 to F6.

From D6, our hero's queen forces Rat to defend.

With dungeon cunning, Rat brings the king to F5. Check: our hero tightens the net by bringing the queen to D5.

Rat's king advances from F5 to F4. our hero gives check with the queen on D4.

Rat sets the king on F3, watching every square. From D3, our hero's queen forces Rat to defend.

From the dark, Rat pushes the king to G4. Check: our hero tightens the net by bringing the queen to E4.

Rat answers by moving the king from G4 to G5. our hero gives check with the queen on E5.

With dungeon cunning, Rat brings the king to G4. From E4, our hero's queen forces Rat to defend.

Rat's king advances from G4 to G3. our hero advances the queen from E4 to E2; then rat sets the king on H3, watching every square.

our hero gives check with the queen on F1.

From the dark, Rat pushes the king to G4. From E2, our hero's queen forces Rat to defend.

Rat answers by moving the king from G4 to H4, while our hero slides the queen across the board, from E2 to E3. With dungeon cunning, Rat brings the king to G4.

our hero gives check with the queen on E2.

Rat's king advances from G4 to F4. From D2, our hero's queen forces Rat to defend.

Rat sets the king on F5, watching every square. Check: our hero tightens the net by bringing the queen to D3.

From the dark, Rat pushes the king to F4. our hero gives check with the queen on D2.

Rat answers by moving the king from F4 to F3. From D1, our hero's queen forces Rat to defend.

With dungeon cunning, Rat brings the king to F4. Check: our hero tightens the net by bringing the queen to D2.

Neither our hero nor Rat claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
5 min 15 s
Moves
191
How it ended
draw
Captures (hero / opponent)
9 / 7
Material captured (hero / opponent)
17 / 31
First capture
move 1

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (191 moves) lasted longer than 99% of the games on this floor.

More from floor 1