Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
our hero's king lands on E4 and defeats Rat's knight!
Checkmate! our hero topples Rat and claims victory.
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The battle, move by move
our hero advances the pawn from E2 to E4, while rat sets the pawn on C4, watching every square. Without hurry or fear, our hero places the pawn on C3.
From the dark, Rat pushes the knight to E5; then our hero's pawn takes D4, leaving D2 behind. Rat answers by moving the pawn from C6 to C5.
From D4 to C5, our hero's pawn swallows Rat's pawn.
Rat's knight reaches D3 and threatens our hero's king.
With a steady hand, our hero brings the king to D2. Rat advances to F2 and claims our pawn.
our hero advances the king from D2 to E3. Rat gives check with the knight on D1.
Without hurry or fear, our hero places the king on F4. Rat's pawn reaches E5 and threatens our hero's king.
From F4 to E5, our hero's king swallows Rat's pawn.
Rat answers by moving the pawn from A5 to A4; then our hero slides the king across the board, from E5 to F6. Rat advances to B2 and claims our pawn.
From F6 to G6, our hero's king swallows Rat's pawn.
Rat's pawn advances from G4 to G3. A clean strike: our hero's pawn topples the pawn on G3.
Rat sets the knight on D1, watching every square, and right after that without hurry or fear, our hero places the pawn on G4. Rat moves the knight from D1 to C3 and topples our hero's pawn.
our hero's pawn takes E5, leaving E4 behind. Rat answers by moving the knight from C3 to B1, and right after that our hero slides the pawn across the board, from E5 to E6.
With dungeon cunning, Rat brings the king to E7. With a steady hand, our hero brings the king to F5, while rat's knight advances from B1 to D2.
our hero advances the pawn from G4 to G5, and rat sets the pawn on C3, watching every square. Without hurry or fear, our hero places the pawn on G6.
From the dark, Rat pushes the knight to E4, and right after that our hero's pawn takes G7, leaving G6 behind. Rat answers by moving the pawn from C7 to C6.
Promotion: on G8, our hero turns a pawn into a queen.
With dungeon cunning, Rat brings the pawn to C2. our hero gives check with the queen on G7.
Rat's king advances from E7 to E8. our hero advances the queen from G7 to A1. Rat gives check with the knight on G3.
Without hurry or fear, our hero places the king on E5. From the dark, Rat pushes the knight to E4.
A clean strike: our hero's king topples the knight on E4.
Rat answers by moving the king from E8 to F8, and right after that our hero slides the queen across the board, from A1 to C1. With dungeon cunning, Rat brings the king to G7.
A clean strike: our hero's queen topples the pawn on C2.
Rat's king advances from G7 to G6. From C2 to A4, our hero's queen swallows Rat's pawn.
Rat sets the king on H5, watching every square. A clean strike: our hero's queen topples the pawn on C6.
From the dark, Rat pushes the king to H6. Check: our hero tightens the net by bringing the pawn to E7.
Rat answers by moving the king from H6 to G7. Promotion: on E8, our hero turns a pawn into a queen.
With dungeon cunning, Rat brings the king to H7. From E7, our hero's queen forces Rat to defend.
Rat's king advances from H7 to G8. our hero delivers the final mate from C8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 47 s
- Moves
- 61
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 3
- Material captured (hero / opponent)
- 10 / 3
- First capture
- move 3
Floor 1 statistics
Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (61 moves) lasted longer than 45% of the games on this floor.