Battle chronicle
The duel begins: our hero against Rat on floor 1.
our hero answers with fury: the bishop leaps from A5 to C7 and captures the enemy pawn.
Neither our hero nor Rat claims victory. A draw on the board.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from B2 to A3.
With dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the pawn to C4, and right after that rat's king advances from F7 to E6.
our hero advances the pawn from D2 to D4; then rat sets the pawn on D6, watching every square. Without hurry or fear, our hero places the pawn on E4.
From the dark, Rat pushes the pawn to A4, and our hero's bishop takes B2, leaving C1 behind. Rat answers by moving the king from E6 to F7, while our hero slides the bishop across the board, from B2 to C3.
With dungeon cunning, Rat brings the pawn to E5. With a steady hand, our hero brings the bishop to A5.
A cruel blow: Rat's pawn captures our hero's pawn on D4.
our hero claims the enemy pawn by landing on C7.
Rat sets the king on E6, watching every square, and without hurry or fear, our hero places the pawn on F4. From the dark, Rat pushes the king to D7.
our hero claims the enemy pawn by landing on E5.
Rat answers by moving the king from D7 to E7, and our hero slides the pawn across the board, from G2 to G4. With dungeon cunning, Rat brings the pawn to C5.
With a steady hand, our hero brings the pawn to H4, and right after that rat's king advances from E7 to E6. our hero advances the pawn from G4 to G5.
A cruel blow: Rat's pawn captures our hero's pawn on E5.
Without hurry or fear, our hero places the king on F2. From the dark, Rat pushes the king to F7, and our hero's pawn takes H5, leaving H4 behind.
Rat answers by moving the king from F7 to E7, while our hero slides the pawn across the board, from H5 to H6. With dungeon cunning, Rat brings the king to F7.
With a steady hand, our hero brings the pawn to H7; then rat's king advances from F7 to E7. our hero's pawn crowns on H8 and becomes a queen.
Rat sets the king on D7, watching every square. our hero captures the enemy pawn: the queen leaps from H8 to E5.
From the dark, Rat pushes the king to C6, while our hero's bishop takes D8, leaving C7 behind. Rat answers by moving the king from C6 to D7, and our hero slides the bishop across the board, from D8 to A5.
With dungeon cunning, Rat brings the king to C8. With a steady hand, our hero brings the bishop to E1, and right after that rat's king advances from C8 to B7.
our hero captures the enemy pawn: the queen leaps from E5 to C5.
Rat sets the king on A6, watching every square. our hero claims the enemy pawn by landing on D4.
From the dark, Rat pushes the king to B7, and our hero's pawn takes E5, leaving E4 behind. Rat answers by moving the king from B7 to A8, while our hero slides the queen across the board, from D4 to H4.
With dungeon cunning, Rat brings the king to A7. With a steady hand, our hero brings the queen to H6; then rat's king advances from A7 to B7.
our hero claims the enemy pawn by landing on G6.
Rat sets the king on A7, watching every square. Check: our hero tightens the net by bringing the queen to G7.
From the dark, Rat pushes the king to A8, while our hero's bishop takes B4, leaving E1 behind. Rat answers by moving the king from A8 to B8, and our hero slides the bishop across the board, from B4 to A5.
With dungeon cunning, Rat brings the king to C8. With a steady hand, our hero brings the pawn to C5, and right after that rat's king advances from C8 to B8.
our hero advances the pawn from E5 to E6; then rat sets the king on C8, watching every square. From G8, our hero's queen forces Rat to defend.
From the dark, Rat pushes the king to B7, and our hero's bishop takes D8, leaving A5 behind. Rat answers by moving the king from B7 to A6, while our hero slides the pawn across the board, from E6 to E7.
With dungeon cunning, Rat brings the king to A7. our hero's pawn crowns on E8 and becomes a queen.
Rat's king advances from A7 to A6. our hero captures the pawn on A4 and leaves Rat in check.
Rat sets the king on B7, watching every square, and without hurry or fear, our hero places the queen on A5. From the dark, Rat pushes the king to C6.
From A4, our hero's queen forces Rat to defend.
Rat answers by moving the king from C6 to B7, and our hero slides the queen across the board, from G8 to E8. With dungeon cunning, Rat brings the king to C8.
our hero gives check with the bishop on B6.
Rat's king advances from C8 to B7. our hero advances the bishop from B6 to A5; then rat sets the king on A6, watching every square.
Check: our hero tightens the net by bringing the bishop to C7.
From the dark, Rat pushes the king to B7, and our hero's queen takes A5, leaving A4 behind.
The duel ends in a draw: our hero and Rat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 13 s
- Moves
- 89
- How it ended
- stalemate
- Captures (hero / opponent)
- 8 / 2
- Material captured (hero / opponent)
- 8 / 2
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 43% of 2647 finished games (1126 wins, 427 losses, 1094 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (89 moves) lasted longer than 75% of the games on this floor.