Battle chronicle

In the depths of Sewers, our hero faces Rat.

With an adventurer's precision, our hero takes the rival knight on C5.

Rat falls to our hero's mate. The legend grows.

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The battle, move by move

Without hurry or fear, our hero places the pawn on H3. From the dark, Rat pushes the pawn to A4.

A clean strike: our hero's pawn topples the pawn on G4.

Rat advances to B2 and claims our pawn.

From C1 to B2, our hero's bishop swallows Rat's pawn.

With dungeon cunning, Rat brings the pawn to C4. With a steady hand, our hero brings the pawn to F4, while rat's pawn advances from E7 to E6.

our hero advances the pawn from F4 to F5, and rat sets the king on F7, watching every square. Without hurry or fear, our hero places the pawn on D3.

Rat advances to F5 and claims our pawn.

From G4 to F5, our hero's pawn swallows Rat's pawn.

Rat moves the pawn from G6 to F5 and topples our hero's pawn.

A clean strike: our hero's pawn topples the pawn on C4.

With dungeon cunning, Rat brings the king to E6. With a steady hand, our hero brings the bishop to A3, and rat's king advances from E6 to F6.

our hero advances the pawn from C4 to C5. Rat advances to C5 and claims our pawn.

From A3 to C5, our hero's bishop swallows Rat's knight.

our hero activates Backstab and silently removes a threat from Rat.

From the dark, Rat pushes the king to G7. Check: our hero tightens the net by bringing the bishop to D4.

Rat answers by moving the king from G7 to G8, and our hero slides the pawn across the board, from E2 to E4. With dungeon cunning, Rat brings the pawn to C5.

A clean strike: our hero's bishop topples the pawn on C5.

Rat's pawn advances from F5 to F4, and our hero advances the pawn from G2 to G4. From the shadows, Backstab. Rat loses a piece to our hero's blade.

Rat sets the king on H8, watching every square, and right after that without hurry or fear, our hero places the pawn on G5. From the dark, Rat pushes the king to G7.

From D4, our hero's bishop forces Rat to defend.

Rat answers by moving the king from G7 to F8. our hero slides the pawn across the board, from G5 to G6, and with dungeon cunning, Rat brings the king to E7.

With a steady hand, our hero brings the pawn to G7, while rat's king advances from E7 to F7. our hero advances the pawn from E4 to E5.

Rat sets the pawn on A3, watching every square. Check: our hero tightens the net by bringing the pawn to E6.

From the dark, Rat pushes the king to G6. Promotion: on G8, our hero turns a pawn into a queen.

Rat answers by moving the king from G6 to H5. From H8, our hero's queen forces Rat to defend.

With dungeon cunning, Rat brings the king to G6. With a steady hand, our hero brings the pawn to E7, and rat's king advances from G6 to F5.

Promotion: on E8, our hero turns a pawn into a queen.

Rat sets the king on G5, watching every square, and right after that without hurry or fear, our hero places the queen on F8. From the dark, Rat pushes the king to H4; then our hero's queen takes F7, leaving E8 behind.

Rat answers by moving the king from H4 to G4. our hero gives check with the queen on G7.

With dungeon cunning, Rat brings the king to H3. Mate. our hero's queen on H8 leaves Rat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 50 s
Moves
57
How it ended
checkmate
Captures (hero / opponent)
6 / 4
Material captured (hero / opponent)
8 / 4
First capture
move 1
Skills used
2

Floor 1 statistics

Against Rat, heroes have won 43% of 2676 finished games (1138 wins, 431 losses, 1107 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (57 moves) lasted longer than 41% of the games on this floor.

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