Battle chronicle
The duel begins: our hero against Rat on floor 1.
With an adventurer's precision, our hero takes the rival knight on D6.
Draw. The dungeon keeps the names of our hero and Rat.
Loading…
The battle, move by move
our hero advances the pawn from H2 to H3; then rat sets the knight on E5, watching every square. our hero claims the enemy pawn by landing on G4.
From the dark, Rat pushes the knight to F7, and our hero's pawn takes G5, leaving G4 behind. Rat answers by moving the knight from F7 to D6, while our hero slides the pawn across the board, from E2 to E4.
With dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the pawn to E5; then rat's pawn advances from C5 to C4.
our hero claims the enemy knight by landing on D6.
Rat sets the pawn on E5, watching every square. our hero captures the enemy pawn: the pawn leaps from D6 to C7.
From the dark, Rat pushes the pawn to A4. our hero claims the enemy pawn by landing on A3.
Rat answers by moving the king from F8 to G7, and our hero slides the pawn across the board, from F2 to F4. With dungeon cunning, Rat brings the king to F7.
our hero claims the enemy pawn by landing on E5.
Rat's king advances from F7 to E8. our hero advances the pawn from D2 to D4; then rat sets the pawn on C3, watching every square.
Without hurry or fear, our hero places the pawn on E6. From the dark, Rat pushes the king to F8. our hero gives check with the pawn on E7.
Rat answers by moving the king from F8 to E8, while our hero slides the pawn across the board, from D4 to D5. With dungeon cunning, Rat brings the pawn to C5.
With a steady hand, our hero brings the pawn to D6; then rat's pawn advances from C5 to C4. our hero gives check with the pawn on D7.
Rat's king falls on E7 and tears the pawn from our hero.
our hero's pawn crowns on D8 and becomes a queen.
From the dark, Rat pushes the king to E6. Check: our hero tightens the net by bringing the queen to E8.
Rat answers by moving the king from E6 to D5. our hero's pawn crowns on C8 and becomes a queen.
With dungeon cunning, Rat brings the king to D6. From B8, our hero's queen forces Rat to defend.
Rat's king advances from D6 to D5. Check: our hero tightens the net by bringing the queen to F7.
Rat sets the king on D4, watching every square. our hero claims the enemy pawn by landing on G6.
From the dark, Rat pushes the king to E3. From E8, our hero's queen forces Rat to defend.
Rat answers by moving the king from E3 to D4. Check: our hero tightens the net by bringing the queen to G7.
With dungeon cunning, Rat brings the king to C5. With a steady hand, our hero brings the queen to E6; then rat's king advances from C5 to B5.
From E5, our hero's queen forces Rat to defend.
Rat sets the king on A6, watching every square. Check: our hero tightens the net by bringing the queen to G6.
From the dark, Rat pushes the king to B7. our hero gives check with the queen on G7.
Rat answers by moving the king from B7 to A8, and our hero slides the queen across the board, from E5 to E6. With dungeon cunning, Rat brings the king to B8.
Check: our hero tightens the net by bringing the queen to G8.
Rat's king advances from B8 to C7. our hero advances the queen from E6 to F5; then rat sets the king on C6, watching every square.
From C8, our hero's queen forces Rat to defend.
From the dark, Rat pushes the king to B5. Check: our hero tightens the net by bringing the queen to D5.
Rat answers by moving the king from B5 to B6, while our hero slides the pawn across the board, from G5 to G6. With dungeon cunning, Rat brings the king to A7.
From D7, our hero's queen forces Rat to defend.
Rat's king advances from A7 to B8. our hero advances the pawn from G6 to G7.
Neither our hero nor Rat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 4 min 1 s
- Moves
- 71
- How it ended
- stalemate
- Captures (hero / opponent)
- 6 / 1
- Material captured (hero / opponent)
- 8 / 1
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 43% of 2676 finished games (1138 wins, 431 losses, 1107 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (71 moves) lasted longer than 58% of the games on this floor.