Battle chronicle

In the depths of Sewers, our hero faces Rat.

A cruel blow: Rat's king captures our hero's queen on F8.

The duel ends in a draw: our hero and Rat withdraw.

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The battle, move by move

our hero slides the pawn across the board, from H2 to H3, and with dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the pawn to H4, while rat's pawn advances from C6 to C5.

our hero advances the pawn from H4 to H5, and rat sets the pawn on C6, watching every square. Without hurry or fear, our hero places the pawn on H6.

From the dark, Rat pushes the king to G8, and right after that our hero's pawn takes G4, leaving G2 behind. Rat answers by moving the knight from E7 to D5; then our hero slides the pawn across the board, from G4 to G5.

With dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the pawn to G6, and rat's knight advances from D5 to F6.

our hero advances the pawn from H6 to H7, while rat sets the king on G7, watching every square. Without hurry or fear, our hero places the pawn on F4.

Rat moves the pawn from A3 to B2 and topples our hero's pawn.

our hero's pawn takes C4, leaving C2 behind. Rat answers by moving the pawn from D7 to D6, and right after that our hero slides the pawn across the board, from E2 to E4.

With dungeon cunning, Rat brings the knight to D5. A clean strike: our hero's pawn topples the knight on D5.

Rat's pawn advances from A5 to A4. our hero advances the pawn from F4 to F5, and rat sets the king on H8, watching every square.

Without hurry or fear, our hero places the pawn on F6. Rat advances to D5 and claims our pawn.

From G7, our hero's pawn forces Rat to defend.

Rat moves the king from H8 to H7 and topples our hero's pawn.

our hero slides the pawn across the board, from F6 to F7. Rat advances to G7 and claims our pawn.

Promotion: on F8, our hero turns a pawn into a queen.

Rat moves the king from G7 to F8 and topples our hero's queen.

our hero advances the pawn from D2 to D4, while rat sets the king on G7, watching every square. From D4 to C5, our hero's pawn swallows Rat's pawn.

From the dark, Rat pushes the king to F6; then our hero's pawn takes C6, leaving C5 behind. Rat answers by moving the king from F6 to F5, and right after that our hero slides the pawn across the board, from C6 to C7.

With dungeon cunning, Rat brings the king to G4. Promotion: on C8, our hero turns a pawn into a queen.

Rat's king advances from G4 to H5. our hero advances the queen from C8 to D8. Rat's pawn crowns on B1 and a hostile rook is born.

Without hurry or fear, our hero places the king on E2. From the dark, Rat pushes the rook to B5. From C4 to B5, our hero's pawn swallows Rat's rook.

Rat answers by moving the king from H5 to H6; then our hero slides the pawn across the board, from B5 to B6. With dungeon cunning, Rat brings the pawn to D4.

With a steady hand, our hero brings the pawn to B7, and rat's king advances from H6 to G7. Promotion: on B8, our hero turns a pawn into a queen.

Rat sets the king on H7, watching every square. our hero gives check with the queen on B7.

From the dark, Rat pushes the king to G6. From E8, our hero's queen forces Rat to defend.

Rat answers by moving the king from G6 to F5. Check: our hero tightens the net by bringing the queen to B1.

With dungeon cunning, Rat brings the king to G5. A clean strike: our hero's queen topples the pawn on A4.

Rat's king advances from G5 to H4. By taking the pawn on D4, our hero drives Rat into check.

Rat sets the king on G3, watching every square. Check: our hero tightens the net by bringing the queen to B3.

From the dark, Rat pushes the king to G2. our hero gives check with the queen on G4.

Rat answers by moving the king from G2 to H2; then our hero slides the queen across the board, from B3 to B1. With dungeon cunning, Rat brings the pawn to D5.

Check: our hero tightens the net by bringing the queen to H4.

Rat's king advances from H2 to G2. our hero gives check with the queen on G4.

Rat sets the king on H2, watching every square. From H4, our hero's queen forces Rat to defend.

From the dark, Rat pushes the king to G2. Check: our hero tightens the net by bringing the queen to G4.

Rat answers by moving the king from G2 to H2.

Draw. The dungeon keeps the names of our hero and Rat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
4 min 8 s
Moves
80
How it ended
draw
Captures (hero / opponent)
5 / 5
Material captured (hero / opponent)
11 / 13
First capture
move 9

Floor 1 statistics

Against Rat, heroes have won 43% of 2676 finished games (1138 wins, 431 losses, 1107 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (80 moves) lasted longer than 68% of the games on this floor.

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