Battle chronicle

The duel begins: our hero against Rat on floor 1.

With an adventurer's precision, our hero takes the rival pawn on D6.

Rat falls to our hero's mate. The legend grows.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from B2 to A3.

Rat answers by moving the pawn from C5 to C4, while our hero slides the pawn across the board, from H2 to H4. With dungeon cunning, Rat brings the king to D8.

With a steady hand, our hero brings the pawn to G4; then rat's pawn advances from C6 to C5. our hero advances the pawn from H4 to H5, and right after that rat sets the pawn on C6, watching every square.

our hero captures the enemy pawn: the pawn leaps from H5 to G6.

From the dark, Rat pushes the king to C8, while our hero's pawn takes G7, leaving G6 behind. Rat answers by moving the king from C8 to D8.

our hero's pawn crowns on G8 and becomes a queen.

With dungeon cunning, Rat brings the king to C7. With a steady hand, our hero brings the pawn to G5, and right after that rat's pawn advances from D7 to D6.

our hero advances the pawn from G5 to G6; then rat sets the pawn on C3, watching every square. our hero claims the enemy pawn by landing on C3.

From the dark, Rat pushes the pawn to A4, and our hero's pawn takes G7, leaving G6 behind. Rat answers by moving the king from C7 to D7, while our hero slides the queen across the board, from G8 to F7.

With dungeon cunning, Rat brings the king to C7. our hero's pawn crowns on G8 and becomes a queen.

Rat's king advances from C7 to B7. our hero captures the pawn on E7 and leaves Rat in check.

Rat sets the king on B6, watching every square. our hero captures the enemy pawn: the queen leaps from E7 to D6.

From the dark, Rat pushes the king to A7. our hero claims the enemy pawn by landing on C6.

Rat answers by moving the pawn from C5 to C4. our hero captures the enemy pawn: the queen leaps from C6 to C4.

With dungeon cunning, Rat brings the king to B7. our hero claims the enemy pawn by landing on A4.

Rat's king advances from B7 to B6. our hero advances the queen from G8 to G5; then rat sets the king on B7, watching every square.

Without hurry or fear, our hero places the queen on F4. From the dark, Rat pushes the king to A7, and our hero's queen takes F6, leaving F4 behind.

Rat answers by moving the king from A7 to A8, while our hero slides the queen across the board, from G5 to G7. With dungeon cunning, Rat brings the king to B8.

Mate. our hero's queen on F8 leaves Rat with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
41 s
Moves
45
How it ended
checkmate
Captures (hero / opponent)
8 / 0
Material captured (hero / opponent)
8 / 0
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 43% of 2676 finished games (1138 wins, 431 losses, 1107 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (45 moves) lasted longer than 24% of the games on this floor.

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