Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
our hero's pawn lands on C4 and defeats Rat's pawn!
The duel ends in a draw: our hero and Rat withdraw.
Loading…
The battle, move by move
A clean strike: our hero's pawn topples the pawn on A3.
Rat's pawn advances from D7 to D6. our hero advances the pawn from H2 to H4, and rat sets the king on D8, watching every square.
Without hurry or fear, our hero places the pawn on G3. From the dark, Rat pushes the pawn to E6, and right after that our hero's pawn takes H5, leaving H4 behind.
Rat answers by moving the pawn from A5 to A4. A clean strike: our hero's pawn topples the pawn on G6.
With dungeon cunning, Rat brings the pawn to D5. With a steady hand, our hero brings the pawn to F4, and rat's pawn advances from D5 to D4.
our hero advances the pawn from G6 to G7, while rat sets the king on E7, watching every square. Promotion: on G8, our hero turns a pawn into a queen.
From the dark, Rat pushes the pawn to D3. A clean strike: our hero's pawn topples the pawn on D3.
Rat answers by moving the pawn from C5 to C4. From D3 to C4, our hero's pawn swallows Rat's pawn.
With dungeon cunning, Rat brings the pawn to C5. With a steady hand, our hero brings the pawn to F5, while rat's pawn advances from C7 to C6.
By taking the pawn on E6, our hero drives Rat into check.
Rat sets the king on F8, watching every square. A clean strike: our hero's queen topples the pawn on C6.
From the dark, Rat pushes the king to G8. From C6 to C5, our hero's queen swallows Rat's pawn.
Rat answers by moving the king from G8 to F7. From D5, our hero's queen forces Rat to defend.
With dungeon cunning, Rat brings the king to F6. Check: our hero tightens the net by bringing the queen to E6.
Rat's king advances from F6 to G7. our hero gives check with the pawn on F6.
Rat sets the king on H7, watching every square, and right after that without hurry or fear, our hero places the pawn on F7. From the dark, Rat pushes the king to G7; then our hero's queen takes E7, leaving E6 behind.
Rat answers by moving the king from G7 to G6. Promotion: on F8, our hero turns a pawn into a queen.
With dungeon cunning, Rat brings the king to H5. From H8, our hero's queen forces Rat to defend.
Rat's king advances from H5 to G6. our hero advances the queen from H8 to F8, and rat sets the king on H5, watching every square.
Without hurry or fear, our hero places the queen on G7.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 56 s
- Moves
- 45
- How it ended
- stalemate
- Captures (hero / opponent)
- 7 / 0
- Material captured (hero / opponent)
- 7 / 0
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 43% of 2676 finished games (1138 wins, 431 losses, 1107 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (45 moves) lasted longer than 24% of the games on this floor.