Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

our hero answers with fury: the pawn leaps from H5 to G6 and captures the enemy pawn.

Neither our hero nor Rat claims victory. A draw on the board.

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The battle, move by move

With a steady hand, our hero brings the king to D1, and right after that rat's king advances from E8 to F7. our hero advances the king from D1 to C1.

After toppling the pawn on B2, Rat threatens our hero's king.

our hero claims the enemy pawn by landing on B2.

From the dark, Rat pushes the king to E8, and our hero's pawn takes H4, leaving H2 behind. Rat answers by moving the pawn from E7 to E5, while our hero slides the pawn across the board, from G2 to G3.

With dungeon cunning, Rat brings the pawn to D5. With a steady hand, our hero brings the pawn to G4; then rat's king advances from E8 to F8.

our hero advances the pawn from H4 to H5, and right after that rat sets the pawn on E4, watching every square. our hero captures the enemy pawn: the pawn leaps from H5 to G6.

From the dark, Rat pushes the king to E7, while our hero's pawn takes G5, leaving G4 behind. Rat answers by moving the pawn from A5 to A4, and our hero slides the pawn across the board, from F2 to F4.

With dungeon cunning, Rat brings the pawn to C5. With a steady hand, our hero brings the pawn to F5, and right after that rat's king advances from E7 to D8.

our hero advances the pawn from G6 to G7; then rat sets the king on D7, watching every square. our hero's pawn crowns on G8 and becomes a queen.

From the dark, Rat pushes the king to E7, and our hero's pawn takes G6, leaving G5 behind. Rat answers by moving the pawn from D5 to D4, while our hero slides the pawn across the board, from G6 to G7.

Check from Rat: the pawn plants itself on A3.

our hero captures the enemy pawn: the king leaps from B2 to A3.

Rat's king advances from E7 to D7. our hero advances the queen from G8 to F8, and right after that rat sets the king on C6, watching every square.

our hero's pawn crowns on G8 and becomes a queen.

From the dark, Rat pushes the pawn to C4. our hero captures the pawn on C4 and leaves Rat in check.

Rat answers by moving the king from C6 to B7. Check: our hero tightens the net by bringing the queen to B4.

With dungeon cunning, Rat brings the king to A8. our hero claims the enemy pawn by landing on C7.

Rat's pawn advances from E4 to E3. our hero captures the enemy pawn: the pawn leaps from D2 to E3.

A cruel blow: Rat's pawn captures our hero's pawn on E3.

Without hurry or fear, our hero places the queen on E7.

The duel ends in a draw: our hero and Rat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
52 s
Moves
45
How it ended
stalemate
Captures (hero / opponent)
6 / 2
Material captured (hero / opponent)
6 / 2
First capture
move 2

Floor 1 statistics

Against Rat, heroes have won 43% of 2676 finished games (1138 wins, 431 losses, 1107 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (45 moves) lasted longer than 24% of the games on this floor.

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