Battle chronicle
A new legend is written: our hero challenges Rat on floor 1.
our hero answers with fury: the king leaps from D2 to D1 and captures the enemy knight.
In the end, our hero delivers checkmate and Rat flees the board.
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The battle, move by move
our hero claims the enemy pawn by landing on A3.
With dungeon cunning, Rat brings the pawn to D6. With a steady hand, our hero brings the pawn to C4; then rat's pawn advances from A5 to A4.
our hero advances the pawn from H2 to H4, and right after that rat sets the king on F8, watching every square. Without hurry or fear, our hero places the pawn on G4.
From the dark, Rat pushes the king to F7, while our hero's pawn takes H5, leaving H4 behind. Rat answers by moving the knight from C6 to E5.
our hero captures the pawn on G6 and leaves Rat in check.
With dungeon cunning, Rat brings the king to E6. With a steady hand, our hero brings the pawn to G7. Rat gives check with the knight on D3.
our hero advances the king from E1 to D2; then rat sets the king on D7, watching every square. our hero's pawn crowns on G8 and becomes a queen.
From the dark, Rat pushes the knight to F2, and our hero's pawn takes G5, leaving G4 behind. Rat answers by moving the knight from F2 to H1, while our hero slides the pawn across the board, from G5 to G6.
With dungeon cunning, Rat brings the knight to F2. With a steady hand, our hero brings the queen to F8; then rat's knight advances from F2 to D1.
our hero claims the enemy knight by landing on D1.
Rat sets the king on C6, watching every square, and without hurry or fear, our hero places the pawn on G7. From the dark, Rat pushes the king to B6.
our hero's pawn crowns on G8 and becomes a queen.
Rat answers by moving the king from B6 to B7. our hero captures the enemy pawn: the queen leaps from F8 to E7.
With dungeon cunning, Rat brings the king to A6. Check: our hero tightens the net by bringing the queen to C8.
Rat's king advances from A6 to B6. our hero captures the pawn on C7 and leaves Rat in check.
Rat sets the king on A6, watching every square. Mate. our hero's queen on D6 leaves Rat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 31 s
- Moves
- 37
- How it ended
- checkmate
- Captures (hero / opponent)
- 6 / 0
- Material captured (hero / opponent)
- 8 / 0
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 43% of 2666 finished games (1134 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (37 moves) lasted longer than 16% of the games on this floor.