Battle chronicle

our hero draws pieces against Rat. The dungeon watches in silence.

With an adventurer's precision, our hero takes the rival knight on B3.

Draw. The dungeon keeps the names of our hero and Rat.

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The battle, move by move

A clean strike: our hero's pawn topples the pawn on A3.

Rat's pawn advances from C5 to C4. our hero advances the pawn from D2 to D3, and rat sets the knight on C5, watching every square.

Without hurry or fear, our hero places the pawn on F3. Rat advances to F3 and claims our pawn.

From E2 to F3, our hero's pawn swallows Rat's pawn.

Rat answers by moving the knight from C5 to B3. A clean strike: our hero's pawn topples the knight on B3.

Rat advances to D3 and claims our pawn.

With a steady hand, our hero brings the pawn to F4, and rat's pawn advances from A5 to A4. A clean strike: our hero's pawn topples the pawn on A4.

Rat sets the pawn on E6, watching every square, and right after that without hurry or fear, our hero places the pawn on A5. From the dark, Rat pushes the pawn to C5; then our hero's pawn takes A6, leaving A5 behind.

Rat answers by moving the pawn from C5 to C4, and right after that our hero slides the pawn across the board, from A6 to A7. With dungeon cunning, Rat brings the pawn to G5.

Promotion: on A8, our hero turns a pawn into a queen.

Rat's king advances from E8 to F7. our hero advances the queen from A8 to B7. Rat moves the pawn from G5 to F4 and topples our hero's pawn.

Without hurry or fear, our hero places the pawn on G3. From the dark, Rat pushes the king to F6. From B7 to C7, our hero's queen swallows Rat's pawn.

Rat answers by moving the pawn from C4 to C3. By taking the pawn on C3, our hero drives Rat into check.

With dungeon cunning, Rat brings the king to E7. From C3 to D3, our hero's queen swallows Rat's pawn.

Rat's king advances from E7 to F6. our hero advances the queen from D3 to F3, while rat sets the king on E7, watching every square.

From F3 to F4, our hero's queen swallows Rat's pawn.

From the dark, Rat pushes the king to D8. our hero gives check with the queen on F6.

Rat answers by moving the king from D8 to C7. From F6 to E6, our hero's queen swallows Rat's pawn.

With dungeon cunning, Rat brings the king to B8. Check: our hero tightens the net by bringing the queen to D6.

Rat's king advances from B8 to C8. our hero advances the pawn from A3 to A4, and rat sets the king on B7, watching every square.

Without hurry or fear, our hero places the pawn on A5. From the dark, Rat pushes the king to A8, and right after that our hero's pawn takes A6, leaving A5 behind.

Rat answers by moving the king from A8 to A7; then our hero slides the pawn across the board, from G3 to G4. With dungeon cunning, Rat brings the king to A8.

With a steady hand, our hero brings the pawn to A7. Rat moves the king from A8 to A7 and topples our hero's pawn.

our hero advances the pawn from G4 to G5, while rat sets the king on A8, watching every square. Without hurry or fear, our hero places the queen on C7.

Neither our hero nor Rat claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 52 s
Moves
55
How it ended
stalemate
Captures (hero / opponent)
9 / 4
Material captured (hero / opponent)
11 / 4
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 43% of 2665 finished games (1133 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (55 moves) lasted longer than 38% of the games on this floor.

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