Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
With an adventurer's precision, our hero takes the rival rook on F6.
Rat falls to our hero's mate. The legend grows.
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The battle, move by move
our hero slides the pawn across the board, from D2 to D3. Rat advances to B2 and claims our pawn.
With a steady hand, our hero brings the pawn to E3. Rat's pawn crowns on B1 and a hostile rook is born.
our hero advances the king from E1 to E2, while rat sets the knight on E5, watching every square. Without hurry or fear, our hero places the pawn on C3.
Check from Rat: the rook plants itself on B2.
our hero's king takes D1, leaving E2 behind. Rat answers by moving the pawn from E7 to E6, and right after that our hero slides the pawn across the board, from D3 to D4.
Rat moves the rook from B2 to F2 and topples our hero's pawn.
A clean strike: our hero's pawn topples the knight on E5.
Rat's rook advances from F2 to F8. our hero advances the pawn from H2 to H3. Rat moves the pawn from G4 to H3 and topples our hero's pawn.
A clean strike: our hero's pawn topples the pawn on H3.
Rat's rook reaches F1 and threatens our hero's king.
our hero's king takes E2, leaving D1 behind. Rat answers by moving the rook from F1 to F5; then our hero slides the pawn across the board, from H3 to H4.
With dungeon cunning, Rat brings the rook to F8. With a steady hand, our hero brings the pawn to E4, and rat's rook advances from F8 to G8.
our hero advances the king from E2 to F3, while rat sets the king on F7, watching every square. Without hurry or fear, our hero places the king on G4.
From the dark, Rat pushes the king to E8; then our hero's king takes G5, leaving G4 behind. Rat answers by moving the rook from G8 to F8.
From G5 to G6, our hero's king swallows Rat's pawn.
With dungeon cunning, Rat brings the rook to F3. With a steady hand, our hero brings the pawn to H5. Rat gives check with the rook on G3.
our hero advances the king from G6 to F6, and rat sets the rook on H3, watching every square. A clean strike: our hero's king topples the pawn on E6.
Rat advances to H5 and claims our pawn.
our hero's pawn takes C4, leaving C3 behind. Rat answers by moving the rook from H5 to H2; then our hero slides the king across the board, from E6 to F5.
Rat's rook reaches H5 and threatens our hero's king.
With a steady hand, our hero brings the king to F4, and rat's rook advances from H5 to H1. our hero advances the pawn from E5 to E6.
Rat gives check with the rook on F1.
Without hurry or fear, our hero places the king on E5. From the dark, Rat pushes the rook to F6.
A clean strike: our hero's king topples the rook on F6.
Rat answers by moving the pawn from A5 to A4, and right after that our hero slides the pawn across the board, from A2 to A3. With dungeon cunning, Rat brings the king to F8.
With a steady hand, our hero brings the king to E5, while rat's king advances from F8 to E8. our hero advances the king from E5 to F6, and rat sets the king on F8, watching every square.
From E7, our hero's pawn forces Rat to defend.
From the dark, Rat pushes the king to G8, and right after that our hero's king takes E6, leaving F6 behind. Rat answers by moving the king from G8 to H7.
Promotion: on E8, our hero turns a pawn into a queen.
With dungeon cunning, Rat brings the king to H6. From E8 to C6, our hero's queen swallows Rat's pawn.
Rat's king advances from H6 to G6. Check: our hero tightens the net by bringing the king to D7.
Rat sets the king on H7, watching every square. From C6 to C5, our hero's queen swallows Rat's pawn.
From the dark, Rat pushes the king to G8. From G5, our hero's queen forces Rat to defend.
Rat answers by moving the king from G8 to F7. From D7 to C7, our hero's king swallows Rat's pawn.
With dungeon cunning, Rat brings the king to F8. With a steady hand, our hero brings the pawn to E5, while rat's king advances from F8 to F7.
From H5, our hero's queen forces Rat to defend.
Rat sets the king on G8, watching every square; then without hurry or fear, our hero places the pawn on E6. From the dark, Rat pushes the king to G7, and right after that our hero's pawn takes E7, leaving E6 behind.
Rat answers by moving the king from G7 to F6; then our hero slides the king across the board, from C7 to D7. With dungeon cunning, Rat brings the king to G7.
Promotion: on E8, our hero turns a pawn into a queen.
Rat's king advances from G7 to F6. And it is checkmate: our hero ends the game on F8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 4 min 1 s
- Moves
- 85
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 4
- Material captured (hero / opponent)
- 14 / 4
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 43% of 2666 finished games (1134 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (85 moves) lasted longer than 72% of the games on this floor.