Battle chronicle

The duel begins: our hero against Rat on floor 1.

Rat moves its king from F6 to E5 and topples our hero's queen!

Neither our hero nor Rat claims victory. A draw on the board.

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The battle, move by move

our hero's pawn takes H3, leaving H2 behind. A cruel blow: Rat's pawn captures our hero's pawn on H3.

our hero claims the enemy pawn by landing on H3.

With dungeon cunning, Rat brings the pawn to E6. With a steady hand, our hero brings the pawn to H4; then rat's knight advances from D7 to E5.

our hero advances the pawn from F2 to F4. Rat gives check with the knight on D3.

our hero captures the enemy knight: the pawn leaps from E2 to D3.

A cruel blow: Rat's pawn captures our hero's pawn on B2.

our hero's king takes D1, leaving E1 behind. On B1, Rat promotes and gains a reinforcing queen.

our hero slides the king across the board, from D1 to E2. A cruel blow: Rat's queen captures our hero's pawn on C2.

With a steady hand, our hero brings the king to E1, and right after that rat's king advances from E8 to E7. our hero advances the pawn from F4 to F5; then rat sets the king on D6, watching every square.

Without hurry or fear, our hero places the pawn on F6. Rat gives check with the queen on C1.

our hero's king takes E2, leaving E1 behind. Rat answers by moving the king from D6 to E5, while our hero slides the pawn across the board, from F6 to F7.

With dungeon cunning, Rat brings the queen to G1. our hero's pawn crowns on F8 and becomes a queen.

Rat gives check with the queen on G4.

our hero advances the king from E2 to E1, and right after that rat sets the pawn on A4, watching every square. Without hurry or fear, our hero places the queen on F2.

From the dark, Rat pushes the queen to F5. our hero captures the pawn on C5 and leaves Rat in check.

Rat answers by moving the king from E5 to F6. our hero captures the enemy pawn: the queen leaps from C5 to C6.

Rat's queen reaches E5 and threatens our hero's king.

With a steady hand, our hero brings the king to D1. Check from Rat: the queen plants itself on H5.

our hero advances the king from D1 to C2; then rat sets the pawn on A3, watching every square. our hero claims the enemy pawn by landing on C7.

From the dark, Rat pushes the pawn to E5. our hero captures the pawn on E5 and leaves Rat in check.

A cruel blow: Rat's king captures our hero's queen on E5.

From D4, our hero's pawn forces Rat to defend.

Rat's king falls on D4 and tears the pawn from our hero.

With a steady hand, our hero brings the king to B3. Rat's queen reaches F3 and threatens our hero's king.

our hero advances the king from B3 to A4, and right after that rat sets the king on D3, watching every square. our hero captures the enemy pawn: the king leaps from A4 to A3.

From the dark, Rat pushes the queen to F2, while our hero's king takes B3, leaving A3 behind. Rat answers by moving the queen from F2 to F8, and our hero slides the pawn across the board, from A2 to A3.

Check from Rat: the queen plants itself on G8.

With a steady hand, our hero brings the king to B4. Rat gives check with the queen on C4.

our hero advances the king from B4 to A5. Rat's queen reaches C5 and threatens our hero's king.

Without hurry or fear, our hero places the king on A6. After toppling the pawn on A3, Rat threatens our hero's king.

our hero's king takes B7, leaving A6 behind. Rat gives check with the queen on B3.

our hero slides the king across the board, from B7 to C7, and right after that with dungeon cunning, Rat brings the queen to D5. With a steady hand, our hero brings the pawn to H5.

Check from Rat: the queen plants itself on D7.

our hero claims the enemy queen by landing on D7.

Rat's pawn falls on H5 and tears the pawn from our hero.

Without hurry or fear, our hero places the king on E6. From the dark, Rat pushes the king to C4, while our hero's king takes F5, leaving E6 behind.

Rat answers by moving the king from C4 to D3, and our hero slides the king across the board, from F5 to G6. With dungeon cunning, Rat brings the king to C2.

our hero claims the enemy pawn by landing on H5.

Rat's king falls on D2 and tears the pawn from our hero.

The duel ends in a draw: our hero and Rat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 53 s
Moves
76
How it ended
draw
Captures (hero / opponent)
9 / 8
Material captured (hero / opponent)
19 / 16
First capture
move 1

Floor 1 statistics

Against Rat, heroes have won 43% of 2665 finished games (1133 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (76 moves) lasted longer than 64% of the games on this floor.

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