Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

our hero answers with fury: the king leaps from C7 to D8 and captures the enemy knight.

Neither our hero nor Rat claims victory. A draw on the board.

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The battle, move by move

our hero claims the enemy pawn by landing on A3.

From the dark, Rat pushes the pawn to A4. our hero captures the enemy pawn: the bishop leaps from A3 to C5.

A cruel blow: Rat's knight captures our hero's bishop on C5.

our hero slides the king across the board, from E1 to E2, and right after that with dungeon cunning, Rat brings the pawn to A3. With a steady hand, our hero brings the king to E3; then rat's knight advances from C5 to E6.

our hero advances the pawn from G2 to G3, and right after that rat sets the knight on D8, watching every square. Without hurry or fear, our hero places the king on F4.

Check from Rat: the pawn plants itself on E5.

our hero claims the enemy pawn by landing on G4.

Rat answers by moving the pawn from A3 to A2, and our hero slides the king across the board, from G4 to H4. Rat's pawn reaches G5 and threatens our hero's king.

our hero claims the enemy pawn by landing on G5.

On A1, Rat promotes and gains a reinforcing bishop.

our hero advances the king from G5 to H5; then rat sets the knight on B7, watching every square. Without hurry or fear, our hero places the pawn on G4.

From the dark, Rat pushes the knight to D6, and our hero's pawn takes G5, leaving G4 behind. Rat answers by moving the bishop from A1 to D4, while our hero slides the pawn across the board, from G5 to G6.

With dungeon cunning, Rat brings the knight to F5. With a steady hand, our hero brings the pawn to G7.

After toppling the pawn on G7, Rat threatens our hero's king.

our hero advances the king from H5 to H6, and right after that rat sets the knight on E6, watching every square. Without hurry or fear, our hero places the king on G6.

From the dark, Rat pushes the king to D7, while our hero's king takes F6, leaving G6 behind. Rat answers by moving the knight from E6 to C5, and our hero slides the king across the board, from F6 to F5.

With dungeon cunning, Rat brings the king to D8. With a steady hand, our hero brings the king to F6, and right after that rat's knight advances from C5 to B7.

our hero advances the king from F6 to F5; then rat sets the king on E8, watching every square. Without hurry or fear, our hero places the king on E4.

From the dark, Rat pushes the knight to A5, and our hero's king takes D3, leaving E4 behind. Rat answers by moving the bishop from D4 to B2, while our hero slides the king across the board, from D3 to C2.

With dungeon cunning, Rat brings the bishop to A1. With a steady hand, our hero brings the king to B1; then rat's bishop advances from A1 to C3.

our hero advances the king from B1 to C2, and right after that rat sets the bishop on D4, watching every square. Without hurry or fear, our hero places the king on D3.

From the dark, Rat pushes the bishop to G1, while our hero's king takes E2, leaving D3 behind. Rat answers by moving the pawn from C6 to C5, and our hero slides the king across the board, from E2 to F1.

With dungeon cunning, Rat brings the knight to C6. our hero claims the enemy bishop by landing on G1.

Rat's knight advances from C6 to D8. our hero advances the king from G1 to G2; then rat sets the king on E7, watching every square.

Without hurry or fear, our hero places the king on F3. From the dark, Rat pushes the knight to E6, and our hero's king takes E4, leaving F3 behind.

Rat answers by moving the knight from E6 to D8. our hero claims the enemy pawn by landing on E5.

With dungeon cunning, Rat brings the king to D7. With a steady hand, our hero brings the king to D5.

Rat gives check with the pawn on C6.

our hero claims the enemy pawn by landing on C5.

Rat sets the knight on F7, watching every square, and without hurry or fear, our hero places the king on B6. From the dark, Rat pushes the king to D6, while our hero's king takes B7, leaving B6 behind.

Rat gives check with the knight on D8.

our hero slides the king across the board, from B7 to B6; then with dungeon cunning, Rat brings the king to E6. With a steady hand, our hero brings the king to C5, and right after that rat's king advances from E6 to F5.

our hero advances the king from C5 to D6; then rat sets the king on E4, watching every square. Without hurry or fear, our hero places the king on C7.

From the dark, Rat pushes the king to D5. our hero captures the enemy knight: the king leaps from C7 to D8.

Rat answers by moving the king from D5 to E5, while our hero slides the king across the board, from D8 to C7. With dungeon cunning, Rat brings the pawn to C5.

With a steady hand, our hero brings the king to C6; then rat's pawn advances from C5 to C4. our hero advances the king from C6 to C5, and right after that rat sets the king on F5, watching every square.

our hero captures the enemy pawn: the king leaps from C5 to C4.

The duel ends in a draw: our hero and Rat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 22 s
Moves
91
How it ended
draw
Captures (hero / opponent)
9 / 2
Material captured (hero / opponent)
13 / 4
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 43% of 2665 finished games (1133 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (91 moves) lasted longer than 76% of the games on this floor.

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