Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
With an adventurer's precision, our hero takes the rival knight on F4.
Rat falls to our hero's mate. The legend grows.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on A3.
Rat sets the pawn on E6, watching every square, and right after that without hurry or fear, our hero places the pawn on E3. From the dark, Rat pushes the pawn to C4; then our hero's king takes E2, leaving E1 behind.
Rat answers by moving the king from E8 to E7, and right after that our hero slides the pawn across the board, from G2 to G3. With dungeon cunning, Rat brings the knight to B6.
With a steady hand, our hero brings the pawn to D4, while rat's king advances from E7 to F8. our hero advances the pawn from F2 to F4, and rat sets the king on E8, watching every square.
Without hurry or fear, our hero places the pawn on C3. From the dark, Rat pushes the king to D7, and right after that our hero's pawn takes E4, leaving E3 behind.
Rat answers by moving the king from D7 to E7; then our hero slides the pawn across the board, from E4 to E5. With dungeon cunning, Rat brings the king to F7.
With a steady hand, our hero brings the pawn to H3, and rat's king advances from F7 to F8. A clean strike: our hero's pawn topples the pawn on G4.
Rat sets the king on E7, watching every square, and right after that without hurry or fear, our hero places the pawn on G5. From the dark, Rat pushes the pawn to A4; then our hero's pawn takes G4, leaving G3 behind.
Rat answers by moving the knight from B6 to D5, and right after that our hero slides the pawn across the board, from F4 to F5. Rat gives check with the knight on F4.
With a steady hand, our hero brings the king to E3. Rat's knight reaches G2 and threatens our hero's king.
our hero advances the king from E3 to E4, and rat sets the knight on H4, watching every square. A clean strike: our hero's pawn topples the pawn on G6.
From the dark, Rat pushes the knight to G2, and right after that our hero's pawn takes G7, leaving G6 behind. Rat answers by moving the king from E7 to D8.
Promotion: on G8, our hero turns a pawn into a queen.
With dungeon cunning, Rat brings the king to E7. With a steady hand, our hero brings the queen to C8, and rat's king advances from E7 to F7.
By taking the pawn on C7, our hero drives Rat into check.
Rat sets the king on G8, watching every square. From C7 to C6, our hero's queen swallows Rat's pawn.
From the dark, Rat pushes the knight to F4. A clean strike: our hero's king topples the knight on F4.
Rat answers by moving the king from G8 to F8. From C6 to E6, our hero's queen swallows Rat's pawn.
With dungeon cunning, Rat brings the king to G7. A clean strike: our hero's queen topples the pawn on C4.
Rat's king advances from G7 to G6. From C4 to A4, our hero's queen swallows Rat's pawn.
Rat sets the king on G7, watching every square. Check: our hero tightens the net by bringing the queen to A7.
From the dark, Rat pushes the king to G8, and right after that our hero's pawn takes E6, leaving E5 behind. Rat answers by moving the king from G8 to F8; then our hero slides the pawn across the board, from G5 to G6.
With dungeon cunning, Rat brings the king to E8. Check: our hero tightens the net by bringing the queen to A8.
Rat's king advances from E8 to E7. our hero advances the pawn from D4 to D5, while rat sets the king on D6, watching every square.
From B8, our hero's queen forces Rat to defend.
From the dark, Rat pushes the king to C5; then our hero's pawn takes E7, leaving E6 behind. Rat answers by moving the king from C5 to C4.
Promotion: on E8, our hero turns a pawn into a queen.
Rat moves the king from C4 to D5 and topples our hero's pawn.
From D8, our hero's queen forces Rat to defend.
Rat's king advances from D5 to E6. our hero advances the pawn from G6 to G7, and rat sets the king on F7, watching every square.
And it is checkmate: our hero ends the game on G8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 18 s
- Moves
- 73
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 1
- Material captured (hero / opponent)
- 11 / 1
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 43% of 2650 finished games (1127 wins, 428 losses, 1095 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (73 moves) lasted longer than 60% of the games on this floor.