Battle chronicle

In the depths of Sewers, our hero faces Rat.

With an adventurer's precision, our hero takes the rival knight on C3.

Rat falls to our hero's mate. The legend grows.

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The battle, move by move

From B2 to A3, our hero's pawn swallows Rat's pawn.

With dungeon cunning, Rat brings the pawn to A4. With a steady hand, our hero brings the rook to B1, while rat's knight advances from D7 to B8.

our hero advances the pawn from D2 to D3, and rat sets the pawn on E5, watching every square. Without hurry or fear, our hero places the pawn on E3.

From the dark, Rat pushes the knight to D7, and right after that our hero's knight takes E2, leaving G1 behind. Rat answers by moving the king from E8 to F8; then our hero slides the knight across the board, from E2 to C3.

With dungeon cunning, Rat brings the king to E7. From C3 to A4, our hero's knight swallows Rat's pawn.

Rat's king advances from E7 to D8. A clean strike: our hero's knight topples the pawn on C5.

Rat sets the knight on B6, watching every square, and right after that without hurry or fear, our hero places the pawn on A4. From the dark, Rat pushes the knight to C8; then our hero's pawn takes A5, leaving A4 behind.

Rat answers by moving the king from D8 to E7, and right after that our hero slides the rook across the board, from B1 to B8. With dungeon cunning, Rat brings the knight to D6.

With a steady hand, our hero brings the rook to G8, while rat's knight advances from D6 to B5. From G8 to G6, our hero's rook swallows Rat's pawn.

Rat sets the knight on C3, watching every square; then without hurry or fear, our hero places the knight on B3. From the dark, Rat pushes the pawn to E4.

From D3 to E4, our hero's pawn swallows Rat's pawn.

Rat answers by moving the knight from C3 to D5. A clean strike: our hero's rook topples the pawn on C6.

With dungeon cunning, Rat brings the knight to C3. From C6 to C3, our hero's rook swallows Rat's knight.

Rat's king advances from E7 to F8. A clean strike: our hero's rook topples the pawn on C7.

Rat sets the pawn on G3, watching every square. From F2 to G3, our hero's pawn swallows Rat's pawn.

From the dark, Rat pushes the king to G8; then our hero's pawn takes A6, leaving A5 behind. Rat answers by moving the king from G8 to H8, and right after that our hero slides the pawn across the board, from A6 to A7.

With dungeon cunning, Rat brings the king to G8. And it is checkmate: our hero ends the game on A8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
53 s
Moves
43
How it ended
checkmate
Captures (hero / opponent)
9 / 0
Material captured (hero / opponent)
11 / 0
First capture
move 0

Floor 1 statistics

Against Rat, heroes have won 43% of 2650 finished games (1127 wins, 428 losses, 1095 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (43 moves) lasted longer than 22% of the games on this floor.

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