Battle chronicle
In the depths of Sewers, our hero faces Rat.
our hero's queen lands on G4 and defeats Rat's knight!
Checkmate! our hero topples Rat and claims victory.
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The battle, move by move
From B2 to A3, our hero's pawn swallows Rat's pawn.
Rat's pawn advances from A5 to A4. our hero advances the pawn from C2 to C4, while rat sets the king on F7, watching every square.
Without hurry or fear, our hero places the pawn on D4. Rat moves the pawn from C5 to D4 and topples our hero's pawn.
our hero's pawn takes E3, leaving E2 behind. Rat answers by moving the pawn from E7 to E5. From E3 to D4, our hero's pawn swallows Rat's pawn.
With dungeon cunning, Rat brings the king to E7. A clean strike: our hero's pawn topples the pawn on E5.
Rat's pawn advances from C6 to C5. our hero advances the pawn from F2 to F3, and rat sets the pawn on G5, watching every square.
A clean strike: our hero's pawn topples the pawn on G4.
From the dark, Rat pushes the king to E6, and right after that our hero's pawn takes H4, leaving H2 behind. Rat moves the pawn from G5 to H4 and topples our hero's pawn.
our hero slides the pawn across the board, from G4 to G5, while with dungeon cunning, Rat brings the king to E7. With a steady hand, our hero brings the pawn to G6.
Rat moves the knight from D7 to E5 and topples our hero's pawn.
our hero advances the pawn from G6 to G7. Rat gives check with the knight on D3.
Without hurry or fear, our hero places the king on D2. From the dark, Rat pushes the knight to E5.
Promotion: on G8, our hero turns a pawn into a queen.
Rat answers by moving the knight from E5 to G4. From G8 to G4, our hero's queen swallows Rat's knight.
With dungeon cunning, Rat brings the king to F7. A clean strike: our hero's queen topples the pawn on H4.
Rat's king advances from F7 to G8. our hero gives check with the queen on G5.
Rat sets the king on F8, watching every square. By taking the pawn on C5, our hero drives Rat into check.
From the dark, Rat pushes the king to F7. By taking the pawn on C7, our hero drives Rat into check.
Rat answers by moving the king from F7 to E6; then our hero slides the queen across the board, from C7 to A5. With dungeon cunning, Rat brings the king to E7.
From A5 to A4, our hero's queen swallows Rat's pawn.
Rat's king advances from E7 to F8. our hero advances the pawn from C4 to C5, while rat sets the king on F7, watching every square.
Without hurry or fear, our hero places the pawn on C6. From the dark, Rat pushes the king to E8; then our hero's queen takes A7, leaving A4 behind.
Rat answers by moving the king from E8 to F8, and right after that our hero slides the pawn across the board, from C6 to C7. With dungeon cunning, Rat brings the king to G7.
With a steady hand, our hero brings the queen to A6, while rat's king advances from G7 to G8. Promotion: on C8, our hero turns a pawn into a queen.
Rat sets the king on F7, watching every square; then without hurry or fear, our hero places the queen on C5. From the dark, Rat pushes the king to G8, and right after that our hero's queen takes A7, leaving A6 behind.
Rat answers by moving the king from G8 to H8. Mate. our hero's queen on C8 leaves Rat with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 59 s
- Moves
- 59
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 3
- Material captured (hero / opponent)
- 11 / 3
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (59 moves) lasted longer than 43% of the games on this floor.