Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
our hero answers with fury: the king leaps from C2 to B2 and captures the enemy bishop.
Neither our hero nor Rat claims victory. A draw on the board.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on A3.
Rat answers by moving the knight from D7 to B6, and right after that our hero slides the pawn across the board, from H2 to H3. With dungeon cunning, Rat brings the pawn to E6.
A clean strike: our hero's pawn topples the pawn on G4.
Rat's king advances from E8 to F7. our hero advances the pawn from E2 to E4, and rat sets the pawn on C4, watching every square.
Without hurry or fear, our hero places the pawn on G3. From the dark, Rat pushes the king to E7, and right after that our hero's pawn takes F3, leaving F2 behind.
Rat answers by moving the pawn from G6 to G5; then our hero slides the pawn across the board, from D2 to D4. With dungeon cunning, Rat brings the king to F7.
With a steady hand, our hero brings the king to D1, and rat's pawn advances from C6 to C5. our hero advances the pawn from C2 to C3, while rat sets the king on E7, watching every square.
From D4 to C5, our hero's pawn swallows Rat's pawn.
From the dark, Rat pushes the knight to C8; then our hero's king takes E1, leaving D1 behind. Rat answers by moving the king from E7 to D7, and right after that our hero slides the pawn across the board, from A3 to A4.
With dungeon cunning, Rat brings the knight to A7. With a steady hand, our hero brings the king to D1, while rat's king advances from D7 to E7.
our hero advances the king from D1 to E1, and rat sets the knight on C8, watching every square. Without hurry or fear, our hero places the king on D1.
From the dark, Rat pushes the king to F7, and right after that our hero's king takes E1, leaving D1 behind. Rat answers by moving the knight from C8 to E7; then our hero slides the pawn across the board, from F3 to F4.
With dungeon cunning, Rat brings the king to F6. By taking the pawn on G5, our hero drives Rat into check.
Rat's king advances from F6 to F7. our hero advances the king from E1 to D1, while rat sets the knight on C8, watching every square.
Without hurry or fear, our hero places the pawn on E5. From the dark, Rat pushes the knight to E7; then our hero's king takes E1, leaving D1 behind.
Rat answers by moving the knight from E7 to D5, and right after that our hero slides the king across the board, from E1 to D1. Rat captures the pawn on C3 and puts our hero in check.
With a steady hand, our hero brings the king to E1. Rat advances to A2 and claims our pawn.
our hero advances the king from E1 to F2, and rat sets the king on G6, watching every square. Without hurry or fear, our hero places the king on G2.
From the dark, Rat pushes the pawn to C3, and right after that our hero's king takes H3, leaving G2 behind. Rat answers by moving the king from G6 to G7; then our hero slides the pawn across the board, from G5 to G6.
With dungeon cunning, Rat brings the pawn to C2. With a steady hand, our hero brings the king to H4. Rat moves the king from G7 to G6 and topples our hero's pawn.
our hero advances the pawn from G4 to G5, while rat sets the king on G7, watching every square. Without hurry or fear, our hero places the king on H5.
From the dark, Rat pushes the knight to B4; then our hero's king takes G4, leaving H5 behind. Rat answers by moving the pawn from C7 to C6, and right after that our hero slides the pawn across the board, from G5 to G6.
With dungeon cunning, Rat brings the knight to D5. With a steady hand, our hero brings the king to H5. Rat's pawn crowns on C1 and a hostile bishop is born.
our hero advances the king from H5 to G4, and rat sets the bishop on E3, watching every square. Without hurry or fear, our hero places the king on F3.
From the dark, Rat pushes the bishop to H6, and right after that our hero's king takes E4, leaving F3 behind. Check from Rat: the knight plants itself on C3.
our hero slides the king across the board, from E4 to D4, while with dungeon cunning, Rat brings the bishop to C1. From D4 to C3, our hero's king swallows Rat's knight.
Rat moves the king from G7 to G6 and topples our hero's pawn.
our hero advances the king from C3 to C2, while rat sets the bishop on B2, watching every square. From C2 to B2, our hero's king swallows Rat's bishop.
From the dark, Rat pushes the king to G5; then our hero's pawn takes G4, leaving G3 behind. Rat advances to G4 and claims our pawn.
our hero slides the king across the board, from B2 to C3, and with dungeon cunning, Rat brings the king to H4. With a steady hand, our hero brings the king to D4, while rat's king advances from H4 to G3.
our hero advances the king from D4 to E4, and rat sets the king on F2, watching every square. Without hurry or fear, our hero places the king on D3.
From the dark, Rat pushes the king to F3, and right after that our hero's king takes D4, leaving D3 behind. Rat answers by moving the king from F3 to G3; then our hero slides the king across the board, from D4 to E3.
With dungeon cunning, Rat brings the king to H4. With a steady hand, our hero brings the king to F4, and rat's king advances from H4 to H3.
our hero advances the king from F4 to G5, while rat sets the king on H2, watching every square. Without hurry or fear, our hero places the king on F4.
From the dark, Rat pushes the king to G2; then our hero's king takes E3, leaving F4 behind. Rat answers by moving the king from G2 to H3, and right after that our hero slides the king across the board, from E3 to F4.
With dungeon cunning, Rat brings the king to H2. With a steady hand, our hero brings the king to F3, while rat's king advances from H2 to H3.
our hero advances the king from F3 to F4, and rat sets the king on G2, watching every square. Without hurry or fear, our hero places the king on E3.
From the dark, Rat pushes the king to G3, and right after that our hero's king takes E4, leaving E3 behind. Rat answers by moving the king from G3 to H3; then our hero slides the king across the board, from E4 to F4.
The duel ends in a draw: our hero and Rat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 4 min 11 s
- Moves
- 113
- How it ended
- draw
- Captures (hero / opponent)
- 6 / 5
- Material captured (hero / opponent)
- 10 / 5
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (113 moves) lasted longer than 87% of the games on this floor.