Battle chronicle

The duel begins: our hero against Rat on floor 1.

Rat moves its king from G7 to F8 and topples our hero's queen!

In the end, our hero delivers checkmate and Rat flees the board.

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The battle, move by move

With a steady hand, our hero brings the pawn to D3; then rat's knight advances from D7 to F6. our hero claims the enemy pawn by landing on A3.

Rat sets the king on F8, watching every square, and without hurry or fear, our hero places the pawn on D4. From the dark, Rat pushes the king to G7.

our hero claims the enemy pawn by landing on C5.

Rat answers by moving the knight from F6 to G8, and our hero slides the pawn across the board, from F2 to F3. With dungeon cunning, Rat brings the king to H7.

our hero claims the enemy pawn by landing on G4.

Rat's pawn advances from G6 to G5. our hero advances the pawn from E2 to E4; then rat sets the knight on F6, watching every square.

Without hurry or fear, our hero places the pawn on E5. From the dark, Rat pushes the king to G8. our hero captures the enemy knight: the pawn leaps from E5 to F6.

Rat answers by moving the pawn from E7 to E5. From F7, our hero's pawn forces Rat to defend.

With dungeon cunning, Rat brings the king to G7. our hero's pawn crowns on F8 and becomes a queen.

A cruel blow: Rat's king captures our hero's queen on F8.

our hero advances the pawn from H2 to H4, and right after that rat sets the king on G7, watching every square. our hero captures the enemy pawn: the pawn leaps from H4 to G5.

From the dark, Rat pushes the king to H7. Check: our hero tightens the net by bringing the pawn to G6.

Rat's king falls on G6 and tears the pawn from our hero.

our hero slides the pawn across the board, from G4 to G5; then with dungeon cunning, Rat brings the pawn to E4. With a steady hand, our hero brings the king to F2, and right after that rat's king advances from G6 to G7.

our hero advances the pawn from G5 to G6; then rat sets the king on H8, watching every square. our hero gives check with the pawn on G7.

From the dark, Rat pushes the king to H7, and our hero's king takes E3, leaving F2 behind. Rat answers by moving the king from H7 to H6.

our hero's pawn crowns on G8 and becomes a queen.

With dungeon cunning, Rat brings the pawn to A4. With a steady hand, our hero brings the queen to A8; then rat's king advances from H6 to G6.

our hero claims the enemy pawn by landing on A4.

Rat sets the king on H5, watching every square, and without hurry or fear, our hero places the queen on A6. From the dark, Rat pushes the king to H6.

our hero captures the pawn on C6 and leaves Rat in check.

Rat answers by moving the king from H6 to H5, and our hero slides the pawn across the board, from A3 to A4. With dungeon cunning, Rat brings the king to H4.

With a steady hand, our hero brings the pawn to A5, and right after that rat's king advances from H4 to G3. our hero captures the enemy pawn: the king leaps from E3 to E4.

Rat sets the king on H2, watching every square, while without hurry or fear, our hero places the pawn on A6. From the dark, Rat pushes the king to H1, and our hero's pawn takes A7, leaving A6 behind.

Rat answers by moving the king from H1 to G1. our hero's pawn crowns on A8 and becomes a queen.

With dungeon cunning, Rat brings the king to F1. With a steady hand, our hero brings the queen to C8; then rat's king advances from F1 to E1.

our hero claims the enemy pawn by landing on C7.

Rat sets the king on F1, watching every square, and without hurry or fear, our hero places the queen on D6. From the dark, Rat pushes the king to E1, while our hero's pawn takes C4, leaving C2 behind.

Rat answers by moving the king from E1 to E2, and our hero slides the pawn across the board, from A2 to A4. With dungeon cunning, Rat brings the king to F2.

With a steady hand, our hero brings the pawn to G4, and right after that rat's king advances from F2 to G1. our hero advances the queen from D6 to D3; then rat sets the king on H1, watching every square.

Without hurry or fear, our hero places the pawn on C6. From the dark, Rat pushes the king to G1, and our hero's queen takes B7, leaving C7 behind.

Rat answers by moving the king from G1 to F2. From B2, our hero's queen forces Rat to defend.

With dungeon cunning, Rat brings the king to G1. our hero delivers the final mate from D1.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 40 s
Moves
81
How it ended
checkmate
Captures (hero / opponent)
9 / 2
Material captured (hero / opponent)
11 / 10
First capture
move 1

Floor 1 statistics

Against Rat, heroes have won 43% of 2648 finished games (1126 wins, 428 losses, 1094 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.

This game (81 moves) lasted longer than 68% of the games on this floor.

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